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Add support for Spine objects (2D skeletal animation) (#5927)
* This allows to use animatable 2D objects created with Spine (purchase a licence on [their website](https://esotericsoftware.com/) if you're interested). * 2D skeletal animation allows for very smooth animations, and keep resource usage low compared to animations made of frames like Sprite objects. It's perfect for 2D games and can be used for animated characters, avatars, UI elements. * Many thanks to @f0nar and @LousyMolars for their work on this new feature and associated game examples! --------- Co-authored-by: Vladyslav Pohorielov <[email protected]> Co-authored-by: Gleb Volkov <[email protected]> Co-authored-by: Florian Rival <[email protected]> Co-authored-by: Davy Hélard <[email protected]>
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Original file line number | Diff line number | Diff line change |
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Spine/pixi-spine |
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Original file line number | Diff line number | Diff line change |
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cmake_minimum_required(VERSION 2.6) | ||
cmake_policy(SET CMP0015 NEW) | ||
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project(SpineObject) | ||
gd_add_extension_includes() | ||
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#Defines | ||
### | ||
gd_add_extension_definitions(SpineObject) | ||
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#The targets | ||
### | ||
include_directories(.) | ||
file(GLOB source_files *.cpp *.h) | ||
gd_add_clang_utils(SpineObject "${source_files}") | ||
gd_add_extension_target(SpineObject "${source_files}") | ||
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#Linker files for the IDE extension | ||
### | ||
gd_extension_link_libraries(SpineObject) |
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