- Note: that currently only supported C++
pros/*.hpp - Download:
git clone --recursive https://github.com/3038922/pros-lvgl-sim.git - or:
git clone https://github.com/3038922/pros-lvgl-sim.gitgit submodule update --init --recursive - how to build: Development Environment Tutorial
- Considering the future, I have updated lvgl to 6.1.
- The API of pros itself has a little conflict with the simulator support, so don't directly cover the project into the project of pros at present.
- After all the tests are completed, I will delete the ncrapi related code and only keep the independent pros-lvgl-sim.
- find
ncrapi_lvgl_sim_kernel\ncr_lvgl_sim_conf.h #define USE_PROS_LVGL_SIM 10If you are compiling a standard vex program. such asmake cleanmake allprosv5 mut1If you want to use a simulator.You can copy your graphic code directly to the project and run it.
- click
1autonomous() - click
2opcontrol() - click
3competition_initialize() - click
4disabled() - click
wsE_CONTROLLER_ANALOG_LEFT_Y. - click
adE_CONTROLLER_ANALOG_RIGHT_X. - click
qeE_CONTROLLER_ANALOG_LEFT_X. - click
⬆ Up Arrow⬇ Dw ArrowE_CONTROLLER_ANALOG_RIGHT_Y. - click
zE_CONTROLLER_DIGITAL_L1. - click
xE_CONTROLLER_DIGITAL_L2. - click
cE_CONTROLLER_DIGITAL_R1. - click
vE_CONTROLLER_DIGITAL_R2. - click
rE_CONTROLLER_DIGITAL_UP. - click
fE_CONTROLLER_DIGITAL_DOWN. - click
tE_CONTROLLER_DIGITAL_LEFT. - click
gE_CONTROLLER_DIGITAL_RIGHT. - click
yE_CONTROLLER_DIGITAL_X. - click
hE_CONTROLLER_DIGITAL_B. - click
uE_CONTROLLER_DIGITAL_Y. - click
jE_CONTROLLER_DIGITAL_A.




