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Worldthreader 2.0.0 is the first release for Minecraft 1.21.4 and includes a massive refactor and extension of the | ||
codebase. | ||
Please report any issues you encounter to the issue tracker of worldthreader. As worldthreader likely comes with massive | ||
mod compatibility issues, please do not report crashes and issues to other mods' issue trackers before confirming the | ||
issue without worldthreader. | ||
Worldthreader 2.0.1 for Minecraft 1.21.4 adds thread-safety for commands it was not implemented for previously. | ||
Please report any issues you encounter to | ||
the [issue tracker of worldthreader](https://github.com/2No2Name/worldthreader/issues). As worldthreader likely comes | ||
with massive mod compatibility issues, please do not report crashes and issues to other mods' issue trackers before | ||
confirming the issue without worldthreader. | ||
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## Additions: | ||
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- Overhaul of interdimensional transport, support for passenger teleports | ||
- Thread-safe handling of cross-dimensional ender pearls | ||
- Avoidance of interdimensional player references created by changing dimensions | ||
- Enhanced thread safety of scoreboard and scores, most commands | ||
- Improved crash handling | ||
- Thread safety for commands related to scheduled events, whitelist, bans etc. | ||
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## Fixes: | ||
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- Entity-id based wireless redstone | ||
- Ticking time, weather and sleeping players order ensured by updating in overworld before updating in the other | ||
dimension | ||
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## Changes: | ||
## Known issues: | ||
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- Remove all entities create nether portals gamerule | ||
- Improved system for automatically detecting and handling cross-dimensional accesses | ||
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## Known Issues | ||
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- Minor: Adding a player to the whitelist using a command block is not a threadsafe command. For now, use the chat or | ||
the server console to edit the whitelist. | ||
- Leashed entities going through a portal with the player behaves different from vanilla. When the player goes through | ||
the | ||
portal first, it fails to leash the mobs following the player. | ||
- Workaround: Let the leashed entities go through the portal first and go through the portal within 5 seconds. | ||
- Ender pearls in dimensions different from the player slow down the game by waiting for exclusive world access to check | ||
if they should despawn | ||
- Workaround: `/gamerule enderPearlsVanishOnDeath false` |
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