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Description
=========================== FCNPC Exception Handler ============================
Address: 0x755e0714
Registers:
EAX: 0x19f980 - EBX: 0x19930520 - ECX: 0x3 - EDX: 0x0
ESI: 0xb1fb614 - EDI: 0x690d6104 - EBP: 0x19f9d8 - ESP: 0x19f980
Stack:
0x0: 0xe06d7363 - 0x4: 0x1 - 0x8: 0x0 - 0xC: 0x755e0714 - 0x10: 0x3 - 0x14: 0x19930520
0x18: 0x19fa18 - 0x1C: 0x690d6104 - 0x20: 0x773c3b45
Information:
System: Windows
SA-MP: 0.3.DL R1
FCNPC: 2.0.11
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x466550
FUNC_CPlayer__Kill: 0x485020
FUNC_CPlayer__EnterVehicle: 0x485670
FUNC_CPlayer__ExitVehicle: 0x485790
FUNC_CPlayer__SpawnForWorld: 0x487730
FUNC_GetVehicleModelInfo: 0x4892a0
FUNC_CConsole__GetIntVariable: 0x490c80
FUNC_ClientJoin_RPC: 0x497ef0
Pointers:
VAR_ServerAuthentication: 0x4fc470
VAR_NetVersion: 0xfde
Offsets:
OFFSET_RemoteSystemManager: 0x33c
OFFSET_RemoteSystemSize: 0xcb8
OFFSET_RemoteSystem__ConnectMode: 0xcb0
OFFSET_RemoteSystem__Unknown: 0xcb5
Callbacks:
FUNC_CGameMode__OnPlayerGiveDamage: 0x46f050
FUNC_CGameMode__OnPlayerTakeDamage: 0x46efd0
FUNC_CGameMode__OnPlayerWeaponShot: 0x46f640
FUNC_CGameMode__OnPlayerStreamIn: 0x46ebc0
FUNC_CGameMode__OnPlayerStreamOut: 0x46ec30
FUNC_CGameMode__OnGameModeExit: 0x46da90
=========================== FCNPC Exception Handler ============================