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backend.scd
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// Note: DO NOT run the file more than once. It will cause reduplicate callbacks
// Select all and run.
// NetAddr.langPort;
s.boot;
// The max number of simultaneous sustaining sounds for each effect
~size = 10;
// Indication of whether specific keys are down
~tremoloOn = 0;
~slideOn = 0;
~vibratoOn = 0;
~sustainOn = 0;
~addSound = 0;
// Array of sustaining sounds
~tremoloSounds = Array.new(~size);
~slideSounds = Array.new(~size);
~vibratoSounds = Array.new(~size);
~sustainSounds = Array.new(~size);
/*~addingDone = Condition.new(true);
~releasingDone = Condition.new(true);*/
// Used to avoid memory releasing in the creation of sounds
~node = nil;
// Used for slide effects
~lastFreq = 440;
// Release all sustaining sounds and clear the arrays
~releaseSoundsF = {
/*"releasing".postln;
~releasingDone.test = false;*/
[~tremoloSounds, ~slideSounds,~vibratoSounds, ~sustainSounds].do({
arg sounds, i;
sounds.do({
arg sound, i;
"% releaesed\n".postf(sound);
sound.release;
});
~size.do({
if(sounds[0] != nil, {
"% removed\n".postf(sounds[0]);
sounds.removeAt(0);
});
});
});
/*~releasingDone.test = true;
~releasingDone.signal;
"releasing done".postln;*/
};
// Add a sound to a sustaining sounds array
~addSoundF = {
arg sounds, sound;
var lastSound;
/*"adding".postln;
~addingDone.test = false;*/
lastSound = sounds.at(~size - 1);
// If the array is full, replace the last sound
if(lastSound != nil, {
"% releaesed\n".postf(lastSound);
lastSound.release;
// sounds.postln;
sounds[~size - 1] = sound;
// sounds.postln;
}, {
sounds.add(sound);
});
"% added\n".postf(sound);
/*~addingDone.test = true;
~addingDone.signal;
"adding done".postln;*/
};
// Slide from ~lastFreq to freq
(
SynthDef.new("slide", { arg freq, dur, out = 0, level = 0.02;
var env, sound;
env = Env.triangle(level:level, dur:dur);
sound = EnvGen.kr(env, doneAction:Done.freeSelf) * SinOsc.ar(Line.kr(~lastFreq, freq, dur));
Out.ar(out, sound!2);
}).add;
);
// Synth("slide", ["freq", 440, "dur", 1]);
// Slide from ~lastFreq to freq and sustain
(
SynthDef("slideSustain", {arg freq, releaseTime, gate = 1, out = 0, level = 0.02;
var env, sound;
env = Env.asr(sustainLevel: level, releaseTime: releaseTime);
sound = EnvGen.kr(env, gate, doneAction:Done.freeSelf) * SinOsc.ar(Line.kr(~lastFreq, freq, 1));
Out.ar(out, sound!2);
}).add;
);
/*x = Synth("slideSustain", ["freq", 500, "releaseTime", 1]);
x.release;*/
// A simple note without effects
(
SynthDef.new("base", { arg freq, dur, out = 0, level = 0.02;
var env, sound;
env = Env.triangle(level:level, dur:dur);
sound = EnvGen.kr(env, doneAction:Done.freeSelf) * SinOsc.ar(freq);
Out.ar(out, sound!2);
}).add;
);
// Synth("base", ["freq", 440, "dur", 1]);
// A sustaining simple note without effects
(
SynthDef("baseSustain", {arg freq, releaseTime, gate = 1, out = 0, level = 0.02;
var env, sound;
env = Env.asr(sustainLevel: level, releaseTime: releaseTime);
sound = EnvGen.kr(env, gate, doneAction:Done.freeSelf) * SinOsc.ar(freq);
Out.ar(out, sound!2);
}).add;
);
/*x = Synth("baseSustain", ["freq", 440, "releaseTime", 1]);
x.release;*/
// A sound vibrating the frequency
(
SynthDef.new("vibrato", { arg freq, dur, out = 0, level = 0.02;
var env, sound;
env = Env.triangle(level:level, dur:dur);
sound = EnvGen.kr(env, doneAction:Done.freeSelf) * SinOsc.ar(Vibrato.kr(freq, 5, 0.01));
Out.ar(out, sound!2);
}).add;
);
// Synth("vibrato", ["freq", 400, "dur", 1]);
// A sustaining sound vibrating the frequency
(
SynthDef("vibratoSustain", {arg freq, releaseTime, gate = 1, out = 0, level = 0.02;
var env, sound;
env = Env.asr(sustainLevel: level, releaseTime: releaseTime);
sound = EnvGen.kr(env, gate, doneAction:Done.freeSelf) * SinOsc.ar(Vibrato.kr(freq, 5, 0.01));
Out.ar(out, sound!2);
}).add;
);
/*x = Synth("vibratoSustain", ["freq", 440, "releaseTime", 1]);
x.release;*/
// A sound vibrating the amplitude
(
SynthDef.new("tremolo", { arg freq, dur, out = 0, level = 0.02;
var env, sound;
env = Env.triangle(level:level, dur:dur);
sound = EnvGen.kr(env, doneAction:Done.freeSelf) * SinOsc.ar(freq, 0, SinOsc.ar(4));
Out.ar(out, sound!2);
}).add;
);
// Synth("tremolo", ["freq", 440, "dur", 1]);
// A sustaining sound vibrating the amplitude
(
SynthDef("tremoloSustain", {arg freq, releaseTime, gate = 1, out = 0, level = 0.02;
var env, sound;
env = Env.asr(sustainLevel: level, releaseTime: releaseTime);
sound = EnvGen.kr(env, gate, doneAction:Done.freeSelf) * SinOsc.ar(freq, 0, SinOsc.ar(4));
Out.ar(out, sound!2);
}).add;
);
/*x = Synth("tremoloSustain", ["freq", 440, "releaseTime", 1]);
x.release;*/
// Route a sound based on all the keys status
(
~mouseF = {
arg msg, time, addr;
var freq, dur, sound;
if (msg[0] == '/mouse') {
// Map x from 0-300 to midi code 0-127.
// Convert midi to frequency.
freq = (msg[1] / 300 * 127).midicps;
~lastFreq = freq;
// Map y from 0-200 to duration 0s - 2s;
dur = (msg[2] / 200 * 2);
// No keys are pressed
if(~slideOn + ~vibratoOn + ~tremoloOn + ~sustainOn == 0, {
Synth("base", ["freq", freq, "dur", dur]);
});
// Route priority: slide, vibrato, tremolo, which are exclusive.
// Sustain can work with the above three effects, and work itself.
// Without A (add key) pressed and with Space (sustain key) pressed,only the first sound for each effect, will be sustained.
if(~slideOn == 1, {
if (~sustainOn == 1, {
if(~slideSounds[0] == nil, {
~node = Synth("slideSustain", ["freq", freq, "releaseTime", dur]);
~addSoundF.value(~slideSounds, ~node);
}, {
if(~addSound == 1, {
~node = Synth("slideSustain", ["freq", freq, "releaseTime", dur]);
~addSoundF.value(~slideSounds, ~node);
}, {
Synth("slide", ["freq", freq, "dur", dur]);
});
});}, {
Synth("slide", ["freq", freq, "dur", dur]);
});
}, {
if(~vibratoOn == 1, {
if(~sustainOn == 1, {
if(~vibratoSounds[0] == nil, {
~node = Synth("vibratoSustain", ["freq", freq, "releaseTime", dur]);
~addSoundF.value(~vibratoSounds, ~node);
}, {
if(~addSound == 1, {
~node = Synth("vibratoSustain", ["freq", freq, "releaseTime", dur]);
~addSoundF.value(~vibratoSounds, ~node);
}, {
Synth("vibrato", ["freq", freq, "dur", dur]);
});
});
}, {
Synth("vibrato", ["freq", freq, "dur", dur]);
});
}, {
if(~tremoloOn == 1, {
if(~sustainOn == 1, {
if(~tremoloSounds[0] == nil, {
~node = Synth("tremoloSustain", ["freq", freq, "releaseTime", dur]);
~addSoundF.value(~tremoloSounds, ~node);
}, {
if(~addSound == 1, {
~node = Synth("tremoloSustain", ["freq", freq, "releaseTime", dur]);
~addSoundF.value(~tremoloSounds, ~node);
}, {
Synth("tremolo", ["freq", freq, "dur", dur]);
});
});
}, {
Synth("tremolo", ["freq", freq, "dur", dur]);
});
}, {
if(~sustainOn == 1, {
if(~sustainSounds[0] == nil, {
~node = Synth("baseSustain", ["freq", freq, "releaseTime", dur]);
/*Routine {
~releasingDone.wait;
~addingDone.wait;
~addSoundF.value(~sustainSounds, ~node);
}.play;*/
~addSoundF.value(~sustainSounds, ~node);
}, {
if(~addSound == 1, {
~node = Synth("baseSustain", ["freq", freq, "releaseTime", dur]);
/*Routine {
~releasingDone.wait;
~addingDone.wait;
~addSoundF.value(~sustainSounds, ~node);
}.play;*/
~addSoundF.value(~sustainSounds, ~node);
}, {
Synth("base", ["freq", freq, "dur", dur]);
});
});
});
});
});
});
"tremolo: %, slide: %, vibrato: %, sustain: %, addSound: %\n".postf(~tremoloOn,~slideOn,~vibratoOn,~sustainOn,~addSound);
};
};
// Add the function as a callback of OSC receiving function
thisProcess.addOSCRecvFunc(~mouseF);
);
// thisProcess.removeOSCRecvFunc(~mouseF);
// Update the status of keys in real-time
(
~keyboardF = { |msg, time, addr|
if(msg[0] == '/keyboard') {
if(msg[2] == 's', {
~slideOn = msg[1];
});
if(msg[2] == 't', {
~tremoloOn = msg[1];
});
if(msg[2] == 'r', {
~vibratoOn = msg[1];
});
if(msg[2] == 'Space', {
~sustainOn = msg[1];
if(~sustainOn == 0,
{
/*Routine {
~addingDone.wait;
~releasingDone.wait;
~releaseSoundsF.value;
}.play;*/
~releaseSoundsF.value;
}
);
});
if(msg[2] == 'a', {
~addSound = msg[1];
});
}
};
// Add the function as a callback of OSC receiving function
thisProcess.addOSCRecvFunc(~keyboardF);
);
// thisProcess.removeOSCRecvFunc(~keyboardF);
// Reset all the status
(
~resetF = { |msg, time, addr|
if(msg[0] == '/reset') {
~tremoloSounds = Array.new(~size);
~slideSounds = Array.new(~size);
~vibratoSounds = Array.new(~size);
~sustainSounds = Array.new(~size);
~addingDone = Condition.new(false);
~releasingDone = Condition.new(false);
~node = nil;
s.freeAll;
}
};
// Add the function as a callback of OSC receiving function
thisProcess.addOSCRecvFunc(~resetF);
);
// thisProcess.removeOSCRecvFunc(~resetF);