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Super Mario 3D Land uses v1 BYMLs (which I afaik are the same as v2 just with some features missing), but with shift-jis encoding. Changing all instances of "utf-8" in the code to "shift-jis" seems to get it to work for the few I've tried.
The text was updated successfully, but these errors were encountered:
Super Mario 3D Land uses v1 BYMLs (which I afaik are the same as v2 just with some features missing), but with shift-jis encoding. Changing all instances of "utf-8" in the code to "shift-jis" seems to get it to work for the few I've tried.
The text was updated successfully, but these errors were encountered: