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# Godot 4+ specific ignores
.godot/
/android/
__pycache__/
# Windows temp files (file locks, editor backups) — audit ASSET fix
~*.dll
~*.TMP
*.TMP
# Rust build artifacts
addons/foveacore/rust/target/
# Audit exports
audit_foveacore.diff
# Logs de test / runtime (D5 — hygiène du dépôt)
/*.log
# Assets locaux non versionnés (B5 — hygiène du dépôt, voir plans/PHASE0_FONDATION_TASKS.md)
/Videos test/
/my icone/
/ScreenShot/
/scratch/
# Sorties de reconstruction générées localement (dossier conservé via .gitkeep —
# c'est la destination par défaut du pipeline StudioTo3D)
/reconstructions/*
!/reconstructions/.gitkeep
# Generated benchmark artifact (C6) — the official number lives in the benchmark README
/benchmark_report.json
# Local tools
Understand-Anything/
nemotron AUdit.txt
nemotron_audit.txt
*.log
test_run*.log
test_output.log
script_parse.log
import.log