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creatorInternal.d.ts
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declare interface Object {
assign(obj1: Object, obj2: Object): Object;
}
declare function require(name: string): any;
/** 对creator.d.ts的补充, 后续从2.2.2版本中挖出来
*/
declare namespace cc {
/** 对creator.d.ts的补充
追加cc.Assembler方法
*/
export class Assembler {
public init(comp: cc.RenderComponent);
}
export class RenderData {
createFlexData(index, verticesFloats, indicesCount, vfmt);
}
declare interface Game {
_renderContext: WebGLRenderingContext;
}
declare interface Camera {
position: cc.Vec2;
render(): void;
}
declare interface Sprite {
_spriteFrame: cc.SpriteFrame;
}
declare interface renderer {
// _handle: any; // 无效
}
declare interface Material {
setProperty(name: string, value: any);
// static getInstantiatedMaterial(material: Material, comp: RenderComponent): Material; // 无效
}
/** 对creator.d.ts的补充
creator.d.ts已经导出RenderComponent,此处追加一些方法和成员
engine\cocos2d\core\components\CCRenderComponent.js
*/
declare interface RenderComponent {
/**
@param dirty dirty
*/
setVertsDirty(): void;
disableRender(): void;
_updateColor(): void;
markForRender(shouldRender: boolean): void;
_activateMaterial(force: boolean = true): void;
_vertsDirty: boolean;
_assembler: cc.Assembler;
}
declare interface SpriteFrame {
uv: number[];
_rotated: boolean;
vertices: { u: number[], v: number[], x: number[], y: number[], nu: number[], nv: number[], triangles: number[] };
}
declare interface RenderData {
init(assembler: cc.Assembler);
createQuadData(index, verticesFloats, indicesCount);
vDatas;
uintVDatas;
iDatas;
meshCount: number;
_infos;
_flexBuffer;
}
declare interface PhysicsManager {
_world: b2.World;
}
export const gfx: any
}