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internal.h
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//----------------------------------------------------------------------------------
// File: FaceWorks/src/internal.h
// SDK Version: v1.0
// Email: [email protected]
// Site: http://developer.nvidia.com/
//
// Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//----------------------------------------------------------------------------------
#ifndef GFSDK_FACEWORKS_INTERNAL_H
#define GFSDK_FACEWORKS_INTERNAL_H
#include <algorithm>
#include <cmath>
#include <cstdarg>
#include <memory>
#include <GFSDK_FaceWorks.h>
using std::min;
using std::max;
// Get the dimension of a static array
template <typename T, int N> char (&dim_helper(T (&)[N]))[N];
#define dim(x) (sizeof(dim_helper(x)))
#define dim_field(S, m) (dim(((S*)nullptr)->m))
// math fixup: log2 wasn't defined before VS2013
#if defined(_MSC_VER) && (_MSC_VER < 1800)
inline float log2(float x) { return 1.442695041f * logf(x); }
#endif
// Shared constant buffer data for SSS and deep scatter;
// matches nvsf_CBData in internal.hlsl
struct CBData
{
// SSS constants
float m_curvatureScale, m_curvatureBias;
float m_shadowScale, m_shadowBias;
float m_minLevelForBlurredNormal;
// Deep scatter constants
float m_deepScatterFalloff;
float m_shadowFilterRadius;
float m_decodeDepthScale, m_decodeDepthBias;
};
// Memory allocation helper functions
inline void * FaceWorks_Malloc(size_t bytes, const gfsdk_new_delete_t & allocator)
{
if (allocator.new_)
return allocator.new_(bytes);
else
return ::operator new(bytes);
}
inline void FaceWorks_Free(void * p, const gfsdk_new_delete_t & allocator)
{
if (!p)
return;
if (allocator.delete_)
allocator.delete_(p);
else
::operator delete(p);
}
// STL allocator that uses the preceding functions
template <typename T>
class FaceWorks_Allocator : public std::allocator<T>
{
public:
gfsdk_new_delete_t m_allocator;
explicit FaceWorks_Allocator(gfsdk_new_delete_t * pAllocator)
{
if (pAllocator)
{
m_allocator.new_ = pAllocator->new_;
m_allocator.delete_ = pAllocator->delete_;
}
else
{
m_allocator.new_ = nullptr;
m_allocator.delete_ = nullptr;
}
}
template <typename T1>
FaceWorks_Allocator(FaceWorks_Allocator<T1> const & other)
: m_allocator(other.m_allocator)
{
}
template <typename T1>
struct rebind
{
typedef FaceWorks_Allocator<T1> other;
};
pointer allocate(size_type n, const void * hint = nullptr)
{
(void)hint;
pointer p = pointer(FaceWorks_Malloc(n * sizeof(T), m_allocator));
// Note: exceptions, yuck, but this is how you handle out-of-memory with STL...
// In FaceWorks, this is caught by the code using the STL container and converted
// to a return code; the exception should never propagate out to the caller.
if (!p)
throw std::bad_alloc();
return p;
}
void deallocate(pointer p, size_type n)
{
(void)n;
FaceWorks_Free(p, m_allocator);
}
};
// Error blob helper functions
void BlobPrintf(GFSDK_FaceWorks_ErrorBlob * pBlob, const char * fmt, ...);
#define ErrPrintf(...) BlobPrintf(pErrorBlobOut, "Error: " __VA_ARGS__)
#define WarnPrintf(...) BlobPrintf(pErrorBlobOut, "Warning: " __VA_ARGS__)
#endif // GFSDK_FACEWORKS_INTERNAL_H