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Add disassembler to GP and PP compilers #22

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anarsoul opened this issue Jan 12, 2018 · 3 comments
Open

Add disassembler to GP and PP compilers #22

anarsoul opened this issue Jan 12, 2018 · 3 comments

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@anarsoul
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It's pretty hard to catch bugs in codegeneration without a disassembler.

@yuq
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yuq commented Jan 13, 2018

Lima has a disassemble tool here:
https://gitorious.org/open-gpu-tools/cwabbotts-open-gpu-tools

@anarsoul
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I know, but I'd like to have it integrated into mesa driver. It's not convenient to feed hex dump to this tool manually. I'll work on it once I'm done with textures.

@yuq
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yuq commented Jan 13, 2018

Oh, that's great if we can directly disassemble the shader binary in the mesa.

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