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g_sphere.c
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/*
* =======================================================================
*
* Defender sphere.
*
* =======================================================================
*/
#include "header/local.h"
#define DEFENDER_LIFESPAN 30
#define HUNTER_LIFESPAN 30
#define VENGEANCE_LIFESPAN 30
#define MINIMUM_FLY_TIME 15
extern char *ED_NewString(char *string);
void LookAtKiller(edict_t *self, edict_t *inflictor, edict_t *attacker);
void defender_think(edict_t *self);
void hunter_think(edict_t *self);
void vengeance_think(edict_t *self);
void vengeance_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
void hunter_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
void
sphere_think_explode(edict_t *self)
{
if (!self)
{
return;
}
if (self->owner && self->owner->client &&
!(self->spawnflags & SPHERE_DOPPLEGANGER))
{
self->owner->client->owned_sphere = NULL;
}
BecomeExplosion1(self);
}
void
sphere_explode(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
int damage /* unused */, vec3_t point /* unused */)
{
if (!self)
{
return;
}
sphere_think_explode(self);
}
void
sphere_if_idle_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
int damage /* unused */, vec3_t point /* unused */)
{
if (!self)
{
return;
}
if (!self->enemy)
{
sphere_think_explode(self);
}
}
void
sphere_fly(edict_t *self)
{
vec3_t dest;
vec3_t dir;
if (!self)
{
return;
}
if (level.time >= self->wait)
{
sphere_think_explode(self);
return;
}
VectorCopy(self->owner->s.origin, dest);
dest[2] = self->owner->absmax[2] + 4;
if (level.time == (float)(int)level.time)
{
if (!visible(self, self->owner))
{
VectorCopy(dest, self->s.origin);
gi.linkentity(self);
return;
}
}
VectorSubtract(dest, self->s.origin, dir);
VectorScale(dir, 5, self->velocity);
}
void
sphere_chase(edict_t *self, int stupidChase)
{
vec3_t dest;
vec3_t dir;
float dist;
if (!self)
{
return;
}
if ((level.time >= self->wait) ||
(self->enemy && (self->enemy->health < 1)))
{
sphere_think_explode(self);
return;
}
VectorCopy(self->enemy->s.origin, dest);
if (self->enemy->client)
{
dest[2] += self->enemy->viewheight;
}
if (visible(self, self->enemy) || stupidChase)
{
/* if moving, hunter sphere uses active sound */
if (!stupidChase)
{
self->s.sound = gi.soundindex("spheres/h_active.wav");
}
VectorSubtract(dest, self->s.origin, dir);
VectorNormalize(dir);
vectoangles2(dir, self->s.angles);
VectorScale(dir, 500, self->velocity);
VectorCopy(dest, self->monsterinfo.saved_goal);
}
else if (VectorCompare(self->monsterinfo.saved_goal, vec3_origin))
{
VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
vectoangles2(dir, self->s.angles);
/* if lurking, hunter sphere uses lurking sound */
self->s.sound = gi.soundindex("spheres/h_lurk.wav");
VectorClear(self->velocity);
}
else
{
VectorSubtract(self->monsterinfo.saved_goal, self->s.origin, dir);
dist = VectorNormalize(dir);
if (dist > 1)
{
vectoangles2(dir, self->s.angles);
if (dist > 500)
{
VectorScale(dir, 500, self->velocity);
}
else if (dist < 20)
{
VectorScale(dir, (dist / FRAMETIME), self->velocity);
}
else
{
VectorScale(dir, dist, self->velocity);
}
/* if moving, hunter sphere uses active sound */
self->s.sound = gi.soundindex("spheres/h_active.wav");
}
else
{
VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
vectoangles2(dir, self->s.angles);
/* if not moving, hunter sphere uses lurk sound */
self->s.sound = gi.soundindex("spheres/h_lurk.wav");
VectorClear(self->velocity);
}
}
}
void
sphere_fire(edict_t *self, edict_t *enemy)
{
vec3_t dest;
vec3_t dir;
if (!self)
{
return;
}
if ((level.time >= self->wait) || !enemy)
{
sphere_think_explode(self);
return;
}
VectorCopy(enemy->s.origin, dest);
self->s.effects |= EF_ROCKET;
VectorSubtract(dest, self->s.origin, dir);
VectorNormalize(dir);
vectoangles2(dir, self->s.angles);
VectorScale(dir, 1000, self->velocity);
self->touch = vengeance_touch;
self->think = sphere_think_explode;
self->nextthink = self->wait;
}
void
sphere_touch(edict_t *self, edict_t *other, cplane_t *plane,
csurface_t *surf, int mod)
{
vec3_t normal;
if (!self || !other)
{
return;
}
if (self->spawnflags & SPHERE_DOPPLEGANGER)
{
if (other == self->teammaster)
{
return;
}
self->takedamage = DAMAGE_NO;
self->owner = self->teammaster;
self->teammaster = NULL;
}
else
{
if (other == self->owner)
{
return;
}
/* Don't blow up on bodies */
if (!strcmp(other->classname, "bodyque"))
{
return;
}
}
if (surf && (surf->flags & SURF_SKY))
{
G_FreeEdict(self);
return;
}
if (other->takedamage)
{
get_normal_vector(plane, normal);
T_Damage(other, self, self->owner, self->velocity, self->s.origin,
normal, 10000, 1, DAMAGE_DESTROY_ARMOR, mod);
}
else
{
T_RadiusDamage(self, self->owner, 512, self->owner, 256, mod);
}
sphere_think_explode(self);
}
void
vengeance_touch(edict_t *self, edict_t *other, cplane_t *plane,
csurface_t *surf)
{
if (!self || !other)
{
return;
}
if (self->spawnflags & SPHERE_DOPPLEGANGER)
{
sphere_touch(self, other, plane, surf, MOD_DOPPLE_VENGEANCE);
}
else
{
sphere_touch(self, other, plane, surf, MOD_VENGEANCE_SPHERE);
}
}
void
hunter_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
edict_t *owner;
if (!self || !other)
{
return;
}
/* don't blow up if you hit the world.... sheesh. */
if (other == world)
{
return;
}
if (self->owner)
{
/* if owner is flying with us, make sure they stop too. */
owner = self->owner;
if (owner->flags & FL_SAM_RAIMI)
{
VectorClear(owner->velocity);
owner->movetype = MOVETYPE_NONE;
gi.linkentity(owner);
}
}
if (self->spawnflags & SPHERE_DOPPLEGANGER)
{
sphere_touch(self, other, plane, surf, MOD_DOPPLE_HUNTER);
}
else
{
sphere_touch(self, other, plane, surf, MOD_HUNTER_SPHERE);
}
}
void
defender_shoot(edict_t *self, edict_t *enemy)
{
vec3_t dir;
vec3_t start;
if (!self || !enemy)
{
return;
}
if (!(enemy->inuse) || (enemy->health <= 0))
{
return;
}
if (enemy == self->owner)
{
return;
}
VectorSubtract(enemy->s.origin, self->s.origin, dir);
VectorNormalize(dir);
if (self->monsterinfo.attack_finished > level.time)
{
return;
}
if (!visible(self, self->enemy))
{
return;
}
VectorCopy(self->s.origin, start);
start[2] += 2;
fire_blaster2(self->owner, start, dir, 10, 1000, EF_BLASTER, 0);
self->monsterinfo.attack_finished = level.time + 0.4;
}
void
body_gib(edict_t *self)
{
int n;
if (!self)
{
return;
}
gi.sound(self, CHAN_BODY, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 50, GIB_ORGANIC);
}
ThrowGib(self, "models/objects/gibs/skull/tris.md2", 50, GIB_ORGANIC);
}
void
hunter_pain(edict_t *self, edict_t *other, float kick, int damage)
{
edict_t *owner;
float dist;
vec3_t dir;
if (!self || !other)
{
return;
}
if (self->enemy)
{
return;
}
owner = self->owner;
if (!(self->spawnflags & SPHERE_DOPPLEGANGER))
{
if (owner && (owner->health > 0))
{
return;
}
if (other == owner)
{
return;
}
}
else
{
/* if fired by a doppleganger, set it to 10 second timeout */
self->wait = level.time + MINIMUM_FLY_TIME;
}
if ((self->wait - level.time) < MINIMUM_FLY_TIME)
{
self->wait = level.time + MINIMUM_FLY_TIME;
}
self->s.effects |= EF_BLASTER | EF_TRACKER;
self->touch = hunter_touch;
self->enemy = other;
if ((self->spawnflags & SPHERE_DOPPLEGANGER) || !(owner && owner->client))
{
return;
}
if (!((int)dmflags->value & DF_FORCE_RESPAWN) &&
(huntercam && (huntercam->value)))
{
VectorSubtract(other->s.origin, self->s.origin, dir);
dist = VectorLength(dir);
if (dist >= 192)
{
/* detach owner from body and send him flying */
owner->movetype = MOVETYPE_FLYMISSILE;
/* gib like we just died, even though we didn't, really. */
body_gib(owner);
/* move the sphere to the owner's current viewpoint./
we know it's a valid spot (or will be momentarily) */
VectorCopy(owner->s.origin, self->s.origin);
self->s.origin[2] += owner->viewheight;
/* move the player's origin to the sphere's new origin */
VectorCopy(self->s.origin, owner->s.origin);
VectorCopy(self->s.angles, owner->s.angles);
VectorCopy(self->s.angles, owner->client->v_angle);
VectorClear(owner->mins);
VectorClear(owner->maxs);
VectorSet(owner->mins, -5, -5, -5);
VectorSet(owner->maxs, 5, 5, 5);
owner->client->ps.fov = 140;
owner->s.modelindex = 0;
owner->s.modelindex2 = 0;
owner->viewheight = 8;
owner->solid = SOLID_NOT;
owner->flags |= FL_SAM_RAIMI;
gi.linkentity(owner);
self->solid = SOLID_BBOX;
gi.linkentity(self);
}
}
}
void
defender_pain(edict_t *self, edict_t *other, float kick, int damage)
{
if (!self || !other)
{
return;
}
if (other == self->owner)
{
return;
}
self->enemy = other;
}
void
vengeance_pain(edict_t *self, edict_t *other, float kick, int damage)
{
if (!self || !other)
{
return;
}
if (self->enemy)
{
return;
}
if (!(self->spawnflags & SPHERE_DOPPLEGANGER))
{
if (self->owner->health >= 25)
{
return;
}
if (other == self->owner)
{
return;
}
}
else
{
self->wait = level.time + MINIMUM_FLY_TIME;
}
if ((self->wait - level.time) < MINIMUM_FLY_TIME)
{
self->wait = level.time + MINIMUM_FLY_TIME;
}
self->s.effects |= EF_ROCKET;
self->touch = vengeance_touch;
self->enemy = other;
}
void
defender_think(edict_t *self)
{
if (!self)
{
return;
}
if (!self->owner)
{
G_FreeEdict(self);
return;
}
/* if we've exited the level, just remove ourselves. */
if (level.intermissiontime)
{
sphere_think_explode(self);
return;
}
if (self->owner->health <= 0)
{
sphere_think_explode(self);
return;
}
self->s.frame++;
if (self->s.frame > 19)
{
self->s.frame = 0;
}
if (self->enemy)
{
if (self->enemy->health > 0)
{
defender_shoot(self, self->enemy);
}
else
{
self->enemy = NULL;
}
}
sphere_fly(self);
if (self->inuse)
{
self->nextthink = level.time + 0.1;
}
}
void
hunter_think(edict_t *self)
{
edict_t *owner;
vec3_t dir, ang;
if (!self)
{
return;
}
/* if we've exited the level, just remove ourselves. */
if (level.intermissiontime)
{
sphere_think_explode(self);
return;
}
owner = self->owner;
if (!owner && !(self->spawnflags & SPHERE_DOPPLEGANGER))
{
G_FreeEdict(self);
return;
}
if (owner)
{
self->ideal_yaw = owner->s.angles[YAW];
}
else if (self->enemy) /* fired by doppleganger */
{
VectorSubtract(self->enemy->s.origin, self->s.origin, dir);
vectoangles2(dir, ang);
self->ideal_yaw = ang[YAW];
}
M_ChangeYaw(self);
if (self->enemy)
{
sphere_chase(self, 0);
/* deal with sam raimi cam */
if (owner && (owner->flags & FL_SAM_RAIMI))
{
if (self->inuse)
{
owner->movetype = MOVETYPE_FLYMISSILE;
LookAtKiller(owner, self, self->enemy);
/* owner is flying with us, move him too */
owner->movetype = MOVETYPE_FLYMISSILE;
owner->viewheight = self->s.origin[2] - owner->s.origin[2];
VectorCopy(self->s.origin, owner->s.origin);
VectorCopy(self->velocity, owner->velocity);
VectorClear(owner->mins);
VectorClear(owner->maxs);
gi.linkentity(owner);
}
else /* sphere timed out */
{
VectorClear(owner->velocity);
owner->movetype = MOVETYPE_NONE;
gi.linkentity(owner);
}
}
}
else
{
sphere_fly(self);
}
if (self->inuse)
{
self->nextthink = level.time + 0.1;
}
}
void
vengeance_think(edict_t *self)
{
if (!self)
{
return;
}
/* if we've exited the level, just remove ourselves. */
if (level.intermissiontime)
{
sphere_think_explode(self);
return;
}
if (!(self->owner) && !(self->spawnflags & SPHERE_DOPPLEGANGER))
{
G_FreeEdict(self);
return;
}
if (self->enemy)
{
sphere_chase(self, 1);
}
else
{
sphere_fly(self);
}
if (self->inuse)
{
self->nextthink = level.time + 0.1;
}
}
edict_t *
Sphere_Spawn(edict_t *owner, int spawnflags)
{
edict_t *sphere;
if (!owner)
{
return NULL;
}
sphere = G_Spawn();
VectorCopy(owner->s.origin, sphere->s.origin);
sphere->s.origin[2] = owner->absmax[2];
sphere->s.angles[YAW] = owner->s.angles[YAW];
sphere->solid = SOLID_BBOX;
sphere->clipmask = MASK_SHOT;
sphere->s.renderfx = RF_FULLBRIGHT | RF_IR_VISIBLE;
sphere->movetype = MOVETYPE_FLYMISSILE;
if (spawnflags & SPHERE_DOPPLEGANGER)
{
sphere->teammaster = owner->teammaster;
}
else
{
sphere->owner = owner;
}
sphere->classname = "sphere";
sphere->yaw_speed = 40;
sphere->monsterinfo.attack_finished = 0;
sphere->spawnflags = spawnflags; /* need this for the HUD to recognize sphere */
/* PMM */
sphere->takedamage = DAMAGE_NO;
switch (spawnflags & SPHERE_TYPE)
{
case SPHERE_DEFENDER:
sphere->s.modelindex = gi.modelindex("models/items/defender/tris.md2");
sphere->s.modelindex2 =
gi.modelindex("models/items/shell/tris.md2");
sphere->s.sound = gi.soundindex("spheres/d_idle.wav");
sphere->pain = defender_pain;
sphere->wait = level.time + DEFENDER_LIFESPAN;
sphere->die = sphere_explode;
sphere->think = defender_think;
break;
case SPHERE_HUNTER:
sphere->s.modelindex = gi.modelindex("models/items/hunter/tris.md2");
sphere->s.sound = gi.soundindex("spheres/h_idle.wav");
sphere->wait = level.time + HUNTER_LIFESPAN;
sphere->pain = hunter_pain;
sphere->die = sphere_if_idle_die;
sphere->think = hunter_think;
break;
case SPHERE_VENGEANCE:
sphere->s.modelindex = gi.modelindex("models/items/vengnce/tris.md2");
sphere->s.sound = gi.soundindex("spheres/v_idle.wav");
sphere->wait = level.time + VENGEANCE_LIFESPAN;
sphere->pain = vengeance_pain;
sphere->die = sphere_if_idle_die;
sphere->think = vengeance_think;
VectorSet(sphere->avelocity, 30, 30, 0);
break;
default:
gi.dprintf("Tried to create an invalid sphere\n");
G_FreeEdict(sphere);
return NULL;
}
sphere->nextthink = level.time + 0.1;
gi.linkentity(sphere);
return sphere;
}
void
Own_Sphere(edict_t *self, edict_t *sphere)
{
if (!sphere || !self)
{
return;
}
/* ownership only for players */
if (self->client)
{
/* if they don't have one */
if (!(self->client->owned_sphere))
{
self->client->owned_sphere = sphere;
}
/* they already have one, take care of the old one */
else
{
if (self->client->owned_sphere->inuse)
{
G_FreeEdict(self->client->owned_sphere);
self->client->owned_sphere = sphere;
}
else
{
self->client->owned_sphere = sphere;
}
}
}
}
void
Defender_Launch(edict_t *self)
{
edict_t *sphere;
if (!self)
{
return;
}
sphere = Sphere_Spawn(self, SPHERE_DEFENDER);
Own_Sphere(self, sphere);
}
void
Hunter_Launch(edict_t *self)
{
edict_t *sphere;
if (!self)
{
return;
}
sphere = Sphere_Spawn(self, SPHERE_HUNTER);
Own_Sphere(self, sphere);
}
void
Vengeance_Launch(edict_t *self)
{
edict_t *sphere;
if (!self)
{
return;
}
sphere = Sphere_Spawn(self, SPHERE_VENGEANCE);
Own_Sphere(self, sphere);
}