-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathMakefile
494 lines (409 loc) · 13.1 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
# ------------------------------------------------------ #
# Makefile for the OpenGL 4.6 renderer lib for Quake II #
# #
# Just type "make" to compile the #
# - OpenGL 4.6 renderer lib (ref_gl4.so / rev_gl4.dll) #
# #
# Dependencies: #
# - SDL 2.0 #
# - libGL #
# #
# Platforms: #
# - FreeBSD #
# - Linux #
# - NetBSD #
# - OpenBSD #
# - Windows #
# ------------------------------------------------------ #
# Variables
# ---------
# - ASAN: Builds with address sanitizer, includes DEBUG.
# - DEBUG: Builds a debug build, forces -O0 and adds debug symbols.
# - VERBOSE: Prints full compile, linker and misc commands.
# - UBSAN: Builds with undefined behavior sanitizer, includes DEBUG.
# ----------
# User configurable options
# -------------------------
# Enables HTTP support through cURL. Used for
# HTTP download.
WITH_CURL:=yes
# Enables the optional OpenAL sound system.
# To use it your system needs libopenal.so.1
# or openal32.dll (we recommend openal-soft)
# installed
WITH_OPENAL:=yes
# Sets an RPATH to $ORIGIN/lib. It can be used to
# inject custom libraries, e.g. a patches libSDL.so
# or libopenal.so. Not supported on Windows.
WITH_RPATH:=yes
# Builds with SDL 3 instead of SDL 2.
WITH_SDL3:=no
# Enable systemwide installation of game assets.
WITH_SYSTEMWIDE:=no
# This will set the default SYSTEMDIR, a non-empty string
# would actually be used. On Windows normals slashes (/)
# instead of backslashed (\) should be used! The string
# MUST NOT be surrounded by quotation marks!
WITH_SYSTEMDIR:=""
# This will set the build options to create an MacOS .app-bundle.
# The app-bundle itself will not be created, but the runtime paths
# will be set to expect the game-data in *.app/
# Contents/Resources
OSX_APP:=yes
# This is an optional configuration file, it'll be used in
# case of presence.
CONFIG_FILE:=config.mk
# ----------
# In case a of a configuration file being present, we'll just use it
ifeq ($(wildcard $(CONFIG_FILE)), $(CONFIG_FILE))
include $(CONFIG_FILE)
endif
# Detect the OS
ifdef SystemRoot
YQ2_OSTYPE ?= Windows
else
YQ2_OSTYPE ?= $(shell uname -s)
endif
# Special case for MinGW
ifneq (,$(findstring MINGW,$(YQ2_OSTYPE)))
YQ2_OSTYPE := Windows
endif
# Detect the architecture
ifeq ($(YQ2_OSTYPE), Windows)
ifdef MINGW_CHOST
ifeq ($(MINGW_CHOST), x86_64-w64-mingw32)
YQ2_ARCH ?= x86_64
else # i686-w64-mingw32
YQ2_ARCH ?= i386
endif
else # windows, but MINGW_CHOST not defined
ifdef PROCESSOR_ARCHITEW6432
# 64 bit Windows
YQ2_ARCH ?= $(PROCESSOR_ARCHITEW6432)
else
# 32 bit Windows
YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
endif
endif # windows but MINGW_CHOST not defined
else
ifneq ($(YQ2_OSTYPE), Darwin)
# Normalize some abiguous YQ2_ARCH strings
YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/arm64/aarch64/' -e 's/^arm.*/arm/')
else
YQ2_ARCH ?= $(shell uname -m)
endif
endif
# Detect the compiler
ifeq ($(shell $(CC) -v 2>&1 | grep -c "clang version"), 1)
COMPILER := clang
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
else ifeq ($(shell $(CC) -v 2>&1 | grep -c -E "(gcc version|gcc-Version)"), 1)
COMPILER := gcc
COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
else
COMPILER := unknown
endif
# ASAN includes DEBUG
ifdef ASAN
DEBUG=1
endif
# UBSAN includes DEBUG
ifdef UBSAN
DEBUG=1
endif
# ----------
# Base CFLAGS. These may be overridden by the environment.
# Highest supported optimizations are -O2, higher levels
# will likely break this crappy code.
ifdef DEBUG
CFLAGS ?= -O0 -g -Wall -pipe
ifdef ASAN
override CFLAGS += -fsanitize=address -DUSE_SANITIZER
endif
ifdef UBSAN
override CFLAGS += -fsanitize=undefined -DUSE_SANITIZER
endif
else
CFLAGS ?= -O2 -Wall -pipe -fomit-frame-pointer
endif
# Always needed are:
# -fno-strict-aliasing since the source doesn't comply
# with strict aliasing rules and it's next to impossible
# to get it there...
# -fwrapv for defined integer wrapping. MSVC6 did this
# and the game code requires it.
# -fvisibility=hidden to keep symbols hidden. This is
# mostly best practice and not really necessary.
override CFLAGS += -fno-strict-aliasing -fwrapv -fvisibility=hidden
# -MMD to generate header dependencies. Unsupported by
# the Clang shipped with OS X.
ifneq ($(YQ2_OSTYPE), Darwin)
override CFLAGS += -MMD
endif
# ----------
# ARM needs a sane minimum architecture. We need the `yield`
# opcode, arm6k is the first iteration that supports it. arm6k
# is also the first Raspberry PI generation and older hardware
# is likely too slow to run the game. We're not enforcing the
# minimum architecture, but if you're build for something older
# like arm5 the `yield` opcode isn't compiled in and the game
# (especially q2ded) will consume more CPU time than necessary.
ifeq ($(YQ2_ARCH), arm)
CFLAGS += -march=armv6k
endif
# ----------
# Switch of some annoying warnings.
ifeq ($(COMPILER), clang)
# -Wno-missing-braces because otherwise clang complains
# about totally valid 'vec3_t bla = {0}' constructs.
override CFLAGS += -Wno-missing-braces
else ifeq ($(COMPILER), gcc)
# GCC 8.0 or higher.
ifeq ($(shell test $(COMPILERVER) -ge 80000; echo $$?),0)
# -Wno-format-truncation and -Wno-format-overflow
# because GCC spams about 50 false positives.
override CFLAGS += -Wno-format-truncation -Wno-format-overflow
endif
endif
# ----------
# Defines the operating system and architecture
override CFLAGS += -DYQ2OSTYPE=\"$(YQ2_OSTYPE)\" -DYQ2ARCH=\"$(YQ2_ARCH)\"
# ----------
# For reproduceable builds, look here for details:
# https://reproducible-builds.org/specs/source-date-epoch/
ifdef SOURCE_DATE_EPOCH
override CFLAGS += -DBUILD_DATE=\"$(shell date --utc --date="@${SOURCE_DATE_EPOCH}" +"%b %_d %Y" | sed -e 's/ /\\ /g')\"
endif
# ----------
# Using the default x87 float math on 32bit x86 causes rounding trouble
# -ffloat-store could work around that, but the better solution is to
# just enforce SSE - every x86 CPU since Pentium3 supports that
# and this should even improve the performance on old CPUs
ifeq ($(YQ2_ARCH), i386)
override CFLAGS += -msse -mfpmath=sse
endif
# Force SSE math on x86_64. All sane compilers should do this
# anyway, just to protect us from broken Linux distros.
ifeq ($(YQ2_ARCH), x86_64)
override CFLAGS += -mfpmath=sse
endif
# Disable floating-point expression contraction. While this shouldn't be
# a problem for C (only for C++) better be safe than sorry. See
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100839 for details.
ifeq ($(COMPILER), gcc)
override CFLAGS += -ffp-contract=off
endif
# ----------
# Systemwide installation.
ifeq ($(WITH_SYSTEMWIDE),yes)
override CFLAGS += -DSYSTEMWIDE
ifneq ($(WITH_SYSTEMDIR),"")
override CFLAGS += -DSYSTEMDIR=\"$(WITH_SYSTEMDIR)\"
endif
endif
# ----------
# We don't support encrypted ZIP files.
ZIPCFLAGS := -DNOUNCRYPT
# Just set IOAPI_NO_64 on everything that's not Linux or Windows,
# otherwise minizip will use fopen64(), fseek64() and friends that
# may be unavailable. This is - of course - not really correct, in
# a better world we would set -DIOAPI_NO_64 to force everything to
# fopen(), fseek() and so on and -D_FILE_OFFSET_BITS=64 to let the
# libc headers do their work. Currently we can't do that because
# Quake II uses nearly everywere int instead of off_t...
#
# This may have the side effect that ZIP files larger than 2GB are
# unsupported. But I doubt that anyone has such large files, they
# would likely hit other internal limits.
ifneq ($(YQ2_OSTYPE),Windows)
ifneq ($(YQ2_OSTYPE),Linux)
ZIPCFLAGS += -DIOAPI_NO_64
endif
endif
# ----------
# Extra CFLAGS for SDL.
ifeq ($(WITH_SDL3),yes)
SDLCFLAGS := $(shell pkgconf --cflags sdl3)
SDLCFLAGS += -DUSE_SDL3
else
SDLCFLAGS := $(shell sdl2-config --cflags)
endif
# ----------
# Base include path.
ifeq ($(YQ2_OSTYPE),Linux)
INCLUDE ?= -I/usr/include
else ifeq ($(YQ2_OSTYPE),FreeBSD)
INCLUDE ?= -I/usr/local/include
else ifeq ($(YQ2_OSTYPE),NetBSD)
INCLUDE ?= -I/usr/X11R7/include -I/usr/pkg/include
else ifeq ($(YQ2_OSTYPE),OpenBSD)
INCLUDE ?= -I/usr/local/include
else ifeq ($(YQ2_OSTYPE),Windows)
INCLUDE ?= -I/usr/include
endif
# ----------
# Base LDFLAGS. This is just the library path.
ifeq ($(YQ2_OSTYPE),Linux)
LDFLAGS ?= -L/usr/lib
else ifeq ($(YQ2_OSTYPE),FreeBSD)
LDFLAGS ?= -L/usr/local/lib
else ifeq ($(YQ2_OSTYPE),NetBSD)
LDFLAGS ?= -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib
else ifeq ($(YQ2_OSTYPE),OpenBSD)
LDFLAGS ?= -L/usr/local/lib
else ifeq ($(YQ2_OSTYPE),Windows)
LDFLAGS ?= -L/usr/lib
endif
# Link address sanitizer if requested.
ifdef ASAN
override LDFLAGS += -fsanitize=address
endif
# Link undefined behavior sanitizer if requested.
ifdef UBSAN
override LDFLAGS += -fsanitize=undefined
endif
# Required libraries.
ifeq ($(YQ2_OSTYPE),Linux)
LDLIBS ?= -lm -ldl -rdynamic
else ifeq ($(YQ2_OSTYPE),FreeBSD)
LDLIBS ?= -lm
else ifeq ($(YQ2_OSTYPE),NetBSD)
LDLIBS ?= -lm
else ifeq ($(YQ2_OSTYPE),OpenBSD)
LDLIBS ?= -lm
else ifeq ($(YQ2_OSTYPE),Windows)
LDLIBS ?= -lws2_32 -lwinmm -static-libgcc
else ifeq ($(YQ2_OSTYPE), Darwin)
LDLIBS ?= -arch $(YQ2_ARCH)
else ifeq ($(YQ2_OSTYPE), Haiku)
LDLIBS ?= -lm -lnetwork
else ifeq ($(YQ2_OSTYPE), SunOS)
LDLIBS ?= -lm -lsocket -lnsl
endif
# ASAN and UBSAN must not be linked
# with --no-undefined. OSX and OpenBSD
# don't support it at all.
ifndef ASAN
ifndef UBSAN
ifneq ($(YQ2_OSTYPE), Darwin)
ifneq ($(YQ2_OSTYPE), OpenBSD)
override LDFLAGS += -Wl,--no-undefined
endif
endif
endif
endif
# ----------
# Extra LDFLAGS for SDL
ifeq ($(WITH_SDL3),yes)
ifeq ($(YQ2_OSTYPE), Darwin)
SDLLDFLAGS := -lSDL3
else
SDLLDFLAGS := $(shell pkgconf --libs sdl3)
endif
else
ifeq ($(YQ2_OSTYPE), Darwin)
SDLLDFLAGS := -lSDL2
else
SDLLDFLAGS := $(shell sdl2-config --libs)
endif
endif
# The renderer libs don't need libSDL2main, libmingw32 or -mwindows.
ifeq ($(YQ2_OSTYPE), Windows)
DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDLLDFLAGS))))
endif
# ----------
# When make is invoked by "make VERBOSE=1" print
# the compiler and linker commands.
ifdef VERBOSE
Q :=
else
Q := @
endif
# ----------
# Phony targets
.PHONY : all ref_gl4
# ----------
# Builds everything
all: ref_gl4
# Cleanup
clean:
@echo "===> CLEAN"
${Q}rm -Rf build release/*
cleanall:
@echo "===> CLEAN"
${Q}rm -Rf build release
# ----------
# The OpenGL 4.6 renderer lib
ifeq ($(YQ2_OSTYPE), Windows)
ref_gl4:
@echo "===> Building ref_gl4.dll"
${Q}mkdir -p release
$(MAKE) release/ref_gl4.dll
release/ref_gl4.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl4/glad/include
release/ref_gl4.dll : LDFLAGS += -shared
else # not Windows or Darwin - macOS doesn't support OpenGL 4.6
ref_gl4:
@echo "===> Building ref_gl4.so"
${Q}mkdir -p release
$(MAKE) release/ref_gl4.so
release/ref_gl4.so : GLAD_INCLUDE = -Isrc/client/refresh/gl4/glad/include
release/ref_gl4.so : CFLAGS += -fPIC
release/ref_gl4.so : LDFLAGS += -shared
endif # OS specific ref_gl4 stuff
build/ref_gl4/%.o: %.c
@echo "===> CC $<"
${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
# ----------
REFGL4_OBJS_ := \
src/client/refresh/gl4/gl4_draw.o \
src/client/refresh/gl4/gl4_image.o \
src/client/refresh/gl4/gl4_light.o \
src/client/refresh/gl4/gl4_lightmap.o \
src/client/refresh/gl4/gl4_main.o \
src/client/refresh/gl4/gl4_mesh.o \
src/client/refresh/gl4/gl4_misc.o \
src/client/refresh/gl4/gl4_model.o \
src/client/refresh/gl4/gl4_sdl.o \
src/client/refresh/gl4/gl4_surf.o \
src/client/refresh/gl4/gl4_warp.o \
src/client/refresh/gl4/gl4_shaders.o \
src/client/refresh/files/surf.o \
src/client/refresh/files/models.o \
src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \
src/client/refresh/files/pvs.o \
src/common/shared/shared.o \
src/common/md4.o
REFGL4_OBJS_GLADE_ := \
src/client/refresh/gl4/glad/src/glad.o
ifeq ($(YQ2_OSTYPE), Windows)
REFGL4_OBJS_ += \
src/backends/windows/shared/hunk.o
else # not Windows
REFGL4_OBJS_ += \
src/backends/unix/shared/hunk.o
endif
# ----------
# Rewrite pathes to our object directory.
REFGL4_OBJS = $(patsubst %,build/ref_gl4/%,$(REFGL4_OBJS_))
REFGL4_OBJS += $(patsubst %,build/ref_gl4/%,$(REFGL4_OBJS_GLADE_))
# ----------
# Generate header dependencies.
REFGL4_DEPS= $(REFGL4_OBJS:.o=.d)
# Suck header dependencies in.
-include $(REFGL4_DEPS)
# ----------
# release/ref_gl4.so
ifeq ($(YQ2_OSTYPE), Windows)
release/ref_gl4.dll : $(REFGL4_OBJS)
@echo "===> LD $@"
${Q}$(CC) $(LDFLAGS) $(REFGL4_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
$(Q)strip $@
else
release/ref_gl4.so : $(REFGL4_OBJS)
@echo "===> LD $@"
${Q}$(CC) $(LDFLAGS) $(REFGL4_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
endif
# ----------