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aipathfinding.hpp
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#ifndef AIPATHFINDING_HPP
#define AIPATHFINDING_HPP
#include <stack>
#include <queue>
#include <deque>
#include <vector>
#include "aiutil.hpp"
#include "mapmarker.hpp"
class AIPathfinding
{
public:
AIPathfinding();
~AIPathfinding();
void constructShortestPathTo(
WaypointMarker *source,
WaypointMarker *destination);
void clearTraversalSequence();
bool doesPathExistTo(WaypointMarker *destination);
WaypointMarker *getNextWaypoint();
inline int getNumRemainingWaypoints() const
{
return traversalSequence.size();
}
private:
void resetWaypoints(WaypointMarker *source);
void updateEdge(
WaypointMarker *parent,
const WaypointMarker::Edge ¤tEdge);
void constructTraversalSequenceFrom(WaypointMarker *destination);
//traversal data structures
typedef std::deque<WaypointMarker *> TraversalSequence;
TraversalSequence traversalSequence;
//container for nodes that have not yet been visited
class UnvisitedNodes
{
public:
UnvisitedNodes() {};
~UnvisitedNodes() {};
void addNode(WaypointMarker *node);
WaypointMarker *getNearestNode();
bool isEmpty() const;
void clear();
private:
typedef std::priority_queue<
WaypointMarker *,
std::vector<WaypointMarker *>,
NearerWaypoint<WaypointMarker *> > UnvisitedPriorityQueue;
UnvisitedPriorityQueue unvisitedPQ;
};
UnvisitedNodes unvisitedNodes;
};
#endif //AIPATHFINDING_HPP