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NodeRotateHandleProvider.java
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/****************************************************************************
**
** This demo file is part of yFiles for JavaFX 3.6.
**
** Copyright (c) 2000-2023 by yWorks GmbH, Vor dem Kreuzberg 28,
** 72070 Tuebingen, Germany. All rights reserved.
**
** yFiles demo files exhibit yFiles for JavaFX functionalities. Any redistribution
** of demo files in source code or binary form, with or without
** modification, is not permitted.
**
** Owners of a valid software license for a yFiles for JavaFX version that this
** demo is shipped with are allowed to use the demo source code as basis
** for their own yFiles for JavaFX powered applications. Use of such programs is
** governed by the rights and conditions as set out in the yFiles for JavaFX
** license agreement.
**
** THIS SOFTWARE IS PROVIDED ''AS IS'' AND ANY EXPRESS OR IMPLIED
** WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
** MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
** NO EVENT SHALL yWorks BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
** TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
** PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
** LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
** NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
** SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**
***************************************************************************/
package complete.rotatablenodes;
import com.yworks.yfiles.graph.INode;
import com.yworks.yfiles.utils.IEnumerable;
import com.yworks.yfiles.view.input.IHandle;
import com.yworks.yfiles.view.input.IHandleProvider;
import com.yworks.yfiles.view.input.IInputModeContext;
import com.yworks.yfiles.view.input.IReshapeHandler;
import java.util.ArrayList;
import java.util.List;
/**
* Provides a rotate handle for a given node
*/
public class NodeRotateHandleProvider implements IHandleProvider {
private final INode node;
private final IReshapeHandler reshapeHandler;
private static final double PI = Math.PI;
/**
* The angular step size to which rotation should snap (in radians).
* Default is a quarter of pi. Setting to zero will disable snapping to predefined steps.
*/
private double snapStep;
/**
* The snapping distance when rotation should snap (in radians).
* The rotation will snap if the angle is less than this distance from
* a {@link #snapStep snapping angle}. Setting this to a non-positive value
* will disable snapping to predefined steps.
*/
private double snapDelta;
/**
* The snapping distance (in radians) for snapping to the same angle as other visible nodes.
* Rotation will snap to another node's rotation angle if the current angle
* differs from the other one by less than this. Setting this to a
* non-positive will disable same angle snapping
*/
private double snapToSameAngleDelta;
/**
* Initializes a new instance for the given node.
* @param node The node to handle.
*/
NodeRotateHandleProvider(INode node) {
this.node = node;
reshapeHandler = node.lookup(IReshapeHandler.class);
snapStep = PI / 4;
snapDelta = Math.toRadians(10.0);
snapToSameAngleDelta = Math.toRadians(5.0);
}
/**
* Returns a set of handles for the rotated node.
*/
public IEnumerable<IHandle> getHandles(IInputModeContext inputModeContext) {
List<IHandle> handles = new ArrayList<>();
NodeRotateHandle handle = new NodeRotateHandle(node, reshapeHandler, inputModeContext);
handle.setSnapDelta(snapDelta);
handle.setSnapStep(snapStep);
handle.setSnapToSameAngleDelta(snapToSameAngleDelta);
handles.add(handle);
return IEnumerable.create(handles);
}
/**
* Returns the angular step size to which rotation should snap (in radians).
*/
public double getSnapStep() {
return snapStep;
}
/**
* Sets the angular step size to which rotation should snap (in radians).
*/
public void setSnapStep(double snapStep) {
this.snapStep = snapStep;
}
/**
* Returns the snapping distance when rotation should snap (in radians).
*/
public double getSnapDelta() {
return snapDelta;
}
/**
* Sets the snapping distance when rotation should snap (in radians).
*/
public void setSnapDelta(double snapDelta) {
this.snapDelta = snapDelta;
}
/**
* Returns the snapping distance (in radians) for snapping to the same angle as other visible nodes.
*/
public double getSnapToSameAngleDelta() {
return snapToSameAngleDelta;
}
/**
* Sets the snapping distance (in radians) for snapping to the same angle as other visible nodes.
*/
public void setSnapToSameAngleDelta(double snapToSameAngleDelta) {
this.snapToSameAngleDelta = snapToSameAngleDelta;
}
}