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server-init.cfg
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// optional specific IP for server to use
// serverip N.N.N.N
// optional specific port for server to use
// serverport 28785
// maximum number of allowed clients
maxclients 8
// maximum number of bots a master can add - admins are unaffected by this limit
// set to 0 to disallow bots
serverbotlimit 8
// controls whether or not the server is intended for "public" use
// when set to 0, allows "setmaster 1" and locked/private mastermodes (for coop-editing and such)
// when set to 1, can only gain master by "auth" or admin, and doesn't allow locked/private mastermodes
// when set to 2, allows "setmaster 1" but disallows private mastermode (for public coop-editing)
publicserver 0
// description server shows for the server browser
serverdesc ""
// password required to connect to the server
// generally unnecessary unless you really don't want anyone connecting to your server
serverpass ""
// password that allows you to gain admin by "setmaster password_here"
adminpass ""
// controls whether or not the server reports to the masterserver
updatemaster 1
// optional message of the day to send to players on connect
// servermotd "..."