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PlayerDX11Texture.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<Import Project="packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.props" Condition="Exists('packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.props')" />
<PropertyGroup>
<ProjectGuid>{6A0AFB1F-8219-4A08-85F7-B7F19B66AC16}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<RootNamespace>VVVV.Nodes</RootNamespace>
<AssemblyName>PlayerDX11Texture</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>DEBUG;TRACE</DefineConstants>
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
<DebugType>Full</DebugType>
<DebugSymbols>True</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DefineConstants>TRACE</DefineConstants>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DebugType>None</DebugType>
<DebugSymbols>False</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'x86' ">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'x64' ">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="FeralTic">
<HintPath>..\vvvv_50beta35.2_x64\packs\dx11\core\FeralTic.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="SharpDX">
<HintPath>..\vvvv_50beta35.2_x64\packs\dx11\core\SharpDX.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.Direct2D1">
<HintPath>..\vvvv_50beta35.2_x64\packs\dx11\core\SharpDX.Direct2D1.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition.CodePlex, Version=4.1.2.0, Culture=neutral, PublicKeyToken=13e5ffd4e05db186, processorArchitecture=MSIL">
<HintPath>packages\VVVV.System.ComponentModel.Composition.Codeplex.2.5.0\lib\net40\System.ComponentModel.Composition.CodePlex.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="VVVV.Core, Version=35.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\VVVV.Core.35.2.0\lib\net46\VVVV.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VVVV.DX11.Core">
<HintPath>..\vvvv_50beta35.2_x64\packs\dx11\core\VVVV.DX11.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VVVV.DX11.Lib">
<HintPath>..\vvvv_50beta35.2_x64\packs\dx11\core\VVVV.DX11.Lib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VVVV.Utils, Version=35.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\VVVV.Utils.35.2.0\lib\net46\VVVV.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VVVV.UtilsIL, Version=34.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\VVVV.UtilsIL.34.2.0\lib\net40\VVVV.UtilsIL.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="BitmapDecoder.cs" />
<Compile Include="GPUDecoder.cs" />
<Compile Include="PlayerDX11TextureNode.cs" />
<Compile Include="IDecoder.cs" />
<Compile Include="Frame.cs" />
<Compile Include="ImagePlayer.cs" />
<Compile Include="DX11ResourceTexture2D.cs" />
<Compile Include="MemoryPool.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RefCounter.cs" />
<Compile Include="WICDecoder.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.props'))" />
<Error Condition="!Exists('packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.targets'))" />
<Error Condition="!Exists('packages\VVVV.PluginInterfaces.35.2.0\build\net46\VVVV.PluginInterfaces.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\VVVV.PluginInterfaces.35.2.0\build\net46\VVVV.PluginInterfaces.targets'))" />
</Target>
<Import Project="packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.targets" Condition="Exists('packages\VVVV.SlimDX.1.0.2\build\net40\VVVV.SlimDX.targets')" />
<Import Project="packages\VVVV.PluginInterfaces.35.2.0\build\net46\VVVV.PluginInterfaces.targets" Condition="Exists('packages\VVVV.PluginInterfaces.35.2.0\build\net46\VVVV.PluginInterfaces.targets')" />
</Project>