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fixed wrong gravity setting, added option for no trail (#4665)
1 parent 410025f commit f721efc

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-11
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wled00/FX.cpp

+8-11
Original file line numberDiff line numberDiff line change
@@ -9308,7 +9308,7 @@ uint16_t mode_particleFireworks1D(void) {
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uint8_t *forcecounter;
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93109310
if (SEGMENT.call == 0) { // initialization
9311-
if (!initParticleSystem1D(PartSys, 4, 150, 4, true)) // init
9311+
if (!initParticleSystem1D(PartSys, 4, 150, 4, true)) // init advanced particle system
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return mode_static(); // allocation failed or is single pixel
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PartSys->setKillOutOfBounds(true);
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PartSys->sources[0].sourceFlags.custom1 = 1; // set rocket state to standby
@@ -9324,11 +9324,8 @@ uint16_t mode_particleFireworks1D(void) {
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PartSys->setParticleSize(SEGMENT.check3); // 1 or 2 pixel rendering
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PartSys->setMotionBlur(SEGMENT.custom2); // anable motion blur
93269326

9327-
int32_t gravity = (1 + (SEGMENT.speed >> 3));
9328-
if (!SEGMENT.check1) // gravity enabled for sparks
9329-
PartSys->setGravity(0); // disable
9330-
else
9331-
PartSys->setGravity(gravity); // set gravity
9327+
int32_t gravity = (1 + (SEGMENT.speed >> 3)); // gravity value used for rocket speed calculation
9328+
PartSys->setGravity(SEGMENT.speed ? gravity : 0); // set gravity
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93339330
if (PartSys->sources[0].sourceFlags.custom1 == 1) { // rocket is on standby
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PartSys->sources[0].source.ttl--;
@@ -9343,8 +9340,8 @@ uint16_t mode_particleFireworks1D(void) {
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PartSys->sources[0].source.hue = hw_random16();
93449341
PartSys->sources[0].var = 10; // emit variation
93459342
PartSys->sources[0].v = -10; // emit speed
9346-
PartSys->sources[0].minLife = 100;
9347-
PartSys->sources[0].maxLife = 300;
9343+
PartSys->sources[0].minLife = 30;
9344+
PartSys->sources[0].maxLife = SEGMENT.check2 ? 400 : 40;
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PartSys->sources[0].source.x = 0; // start from bottom
93499346
uint32_t speed = sqrt((gravity * ((PartSys->maxX >> 2) + hw_random16(PartSys->maxX >> 1))) >> 4); // set speed such that rocket explods in frame
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PartSys->sources[0].source.vx = min(speed, (uint32_t)127);
@@ -9383,11 +9380,11 @@ uint16_t mode_particleFireworks1D(void) {
93839380
PartSys->sources[0].maxLife = 1300;
93849381
PartSys->sources[0].source.ttl = 100 + hw_random16(64 - (SEGMENT.speed >> 2)); // standby time til next launch
93859382
PartSys->sources[0].sat = 7 + (SEGMENT.custom3 << 3); //color saturation TODO: replace saturation with something more useful?
9386-
PartSys->sources[0].size = hw_random16(64); // random particle size in explosion
9383+
PartSys->sources[0].size = hw_random16(SEGMENT.intensity); // random particle size in explosion
93879384
uint32_t explosionsize = 8 + (PartSys->maxXpixel >> 2) + (PartSys->sources[0].source.x >> (PS_P_RADIUS_SHIFT_1D - 1));
93889385
explosionsize += hw_random16((explosionsize * SEGMENT.intensity) >> 8);
93899386
for (uint32_t e = 0; e < explosionsize; e++) { // emit explosion particles
9390-
if (SEGMENT.check2)
9387+
if (SEGMENT.check1) // colorful mode
93919388
PartSys->sources[0].source.hue = hw_random16(); //random color for each particle
93929389
PartSys->sprayEmit(PartSys->sources[0]); // emit a particle
93939390
}
@@ -9407,7 +9404,7 @@ uint16_t mode_particleFireworks1D(void) {
94079404

94089405
return FRAMETIME;
94099406
}
9410-
static const char _data_FX_MODE_PS_FIREWORKS1D[] PROGMEM = "PS Fireworks 1D@Gravity,Explosion,Firing side,Blur,Saturation,,Colorful,Smooth;,!;!;1;sx=150,c2=30,c3=31,o2=1";
9407+
static const char _data_FX_MODE_PS_FIREWORKS1D[] PROGMEM = "PS Fireworks 1D@Gravity,Explosion,Firing side,Blur,Saturation,Colorful,Trail,Smooth;,!;!;1;sx=150,c2=30,c3=31,o1=1,o2=1";
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94129409
/*
94139410
Particle based Sparkle effect

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