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105 lines (92 loc) · 3.69 KB
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//
// ClockTimer.swift
// The Eleven Minute Workout
//
// Created by Whitney Powell on 6/11/15.
// Copyright (c) 2015 Whitney Powell. All rights reserved.
//
import Foundation
import UIKit
protocol ClockTimerDelegate {
func timerCompleted()
func updateProgressCircleEndPoint(strokeEnd:CGFloat)
func updateEntireCircleStartPoint(strokeStart:CGFloat)
func setTimerText(time:String)
func removeClockCircles()
func startTicking()
func stopTicking()
}
class Timer:NSObject {
var delegate: ClockTimerDelegate?
var codeTimer = NSTimer()
var completionTime = NSTimeInterval(5)
var elapsedTime = NSTimeInterval(0)
var lastTime = NSTimeInterval()
private var countdownTimer = true
func setTimerText(currentExercise:Int) {
if(elapsedTime == 0) {
let timeToCompleteThisExerciseInMinutes = ExerciseTimes.exerciseTimesInMinutes[currentExercise-1]
completionTime = NSTimeInterval(timeToCompleteThisExerciseInMinutes * 60)
updateClockUI(Int(timeToCompleteThisExerciseInMinutes), seconds: 0)
} else {
let timeToCompleteThisExerciseInMinutes = ExerciseTimes.exerciseTimesInMinutes[currentExercise-1]
completionTime = NSTimeInterval(timeToCompleteThisExerciseInMinutes * 60)
updateClockUIFromTimeLeft(completionTime - elapsedTime)
}
}
//
// func setTimerText(currentExercise:Int, pausedTime:Double) {
// var timeToCompleteThisExerciseInMinutes = ExerciseTimes.exerciseTimesInMinutes[currentExercise-1]
// completionTime = NSTimeInterval(timeToCompleteThisExerciseInMinutes * 60)
// elapsedTime = pausedTime
// updateClockUIFromTimeLeft(completionTime - pausedTime)
// }
//
func updateClockUIFromTimeLeft(timeLeft:Double) {
let minutesLeft = Int(timeLeft/60)
let secondsLeft = Int(timeLeft - (Double)((minutesLeft*60)))
updateClockUI(minutesLeft,seconds:secondsLeft)
}
func revertTimer(currentExercise:Int) {
setTimerText(currentExercise)
delegate?.updateProgressCircleEndPoint(0)
delegate?.updateEntireCircleStartPoint(0)
}
func updateTime() {
let currentTime = NSDate.timeIntervalSinceReferenceDate()
elapsedTime = elapsedTime + currentTime - lastTime
let timeLeft = completionTime - elapsedTime
let minutesLeft = Int(timeLeft/60)
let secondsLeft = Int(timeLeft - (Double)((minutesLeft*60)))
updateClockUI(minutesLeft,seconds:secondsLeft)
delegate?.updateProgressCircleEndPoint(CGFloat(elapsedTime)/CGFloat(completionTime))
delegate?.updateEntireCircleStartPoint(CGFloat(elapsedTime)/CGFloat(completionTime))
lastTime = currentTime
if minutesLeft == 0 && secondsLeft <= 5 {
delegate?.startTicking()
}
if(elapsedTime > completionTime) {
delegate?.stopTicking()
codeTimer.invalidate()
elapsedTime = 0
delegate?.timerCompleted()
}
}
func updateClockUI(minutes:Int,seconds:Int) {
let minutesString = String(minutes)
let secondsString:String = (seconds > 9 ? String(seconds) : "0" + String(seconds))
let time = minutesString + ":" + secondsString
delegate?.setTimerText(time)
}
func startTimer() {
let updateTimeSelector : Selector = "updateTime"
codeTimer = NSTimer.scheduledTimerWithTimeInterval(0.01, target: self, selector: updateTimeSelector, userInfo: nil, repeats: true)
lastTime = NSDate.timeIntervalSinceReferenceDate()
}
func pauseTimer() {
codeTimer.invalidate()
}
override init() {
super.init()
}
}