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Shader interpreter vs JIT discrepancies #78

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wheremyfoodat opened this issue Jul 7, 2023 · 2 comments
Open

Shader interpreter vs JIT discrepancies #78

wheremyfoodat opened this issue Jul 7, 2023 · 2 comments

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@wheremyfoodat
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JIT works better:

  • Kirby Triple Deluxe: JIT gets correct graphics in menus, interpreter does not

Interpreter works better:

  • Mario Kart 7: JIT has broken car collisions due to not implementing exp2/log2
  • Ocarina of Time: JIT fails to render part of the bottom screen sprites
@wheremyfoodat
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Legend of Zelda: A Link Between Worlds:

  • JIT shows some effects the interpreter doesn't, displays menus better
  • Interpreter actually has a functional bottom screen and JIT doesn't

@wheremyfoodat
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JIT:
image

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