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What are the requirements? #27
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The master branch currently doesn't run at satisfying speeds on most hardware due to GPU emulation overhead that is largely made better in PR #15, which can play things like Ocarina of Time 3D at >= full speed on my Ryzen 5 2500U + iGPU laptop. The "minimum" requirements sort of look like this:
A recommended CPU would be something relatively modern but no need for anything super new. I know #15 can run fine on an Intel 6th series desktop chip and my 2500U laptop.
The emulator actually has fairly low GPU usage, which might still change with time Some more requirements are:
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The emulator also tries to makes use of CPU instruction set extensions whenever available, though they're not required. For example the hashing and JIT code in #15 make use of SSE4/AVX/etc when available, dynarmic used for the CPU can make use of SIMD extensions when present, etc. |
As for DirectX support: That's a possibility in the future. |
Thank you for the explanation, you should post that in the main page since it's really informative. 👍 |
Are there any updated system requirements now? I'm working on trying to add an FAQ page for the website, and it would help for a more up to date answer. |
Nope (also uhh you might be a little disappointed to know someone else is already doing that) |
There is no list of requirements in the main page here for panda3ds, citra for example demands opengl 4 (without explaining why opengl 2 or 3 doesnt work with citra).
I hope you'll support directx in this emu ;) - i know this is on a early stage but it would nice to have an idea of what kind of computer we need for this.
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