Prevent Bind Group Error with Zero Triangles #531
Merged
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Thank you very much for this great sample! This quick fix allocates at least one triangle’s space in the uniform buffer, avoiding the “Uncaptured error: GPUDevice.createBindGroup: entrySize == 0 or entrySize(24) + entryOffset(0) > buffer size(4) or layoutBinding->minBindingSize(20) > entrySize(24)” when numTriangles is 0 on iPadOS 18.5 (with feature flag enabled). It is quite easy to set to zero, so the error is easily triggered, and I guess users might want to set it to zero (initially, I thought of setting the minimum to one; however, this also provides some statistics, just in case). Thank you very much in advance! If any changes would make this PR more suitable, please let me know, and I can adjust.