From fe55fbdef65b766fe32c8c5ff86127875d681d25 Mon Sep 17 00:00:00 2001 From: rconde01 Date: Mon, 18 Mar 2024 12:41:02 -0400 Subject: [PATCH] Update sample/textRenderingMsdf/msdfText.wgsl Co-authored-by: Brandon Jones --- sample/textRenderingMsdf/msdfText.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sample/textRenderingMsdf/msdfText.wgsl b/sample/textRenderingMsdf/msdfText.wgsl index e65bed5d..05f19160 100644 --- a/sample/textRenderingMsdf/msdfText.wgsl +++ b/sample/textRenderingMsdf/msdfText.wgsl @@ -67,7 +67,7 @@ fn fragmentMain(input : VertexOutput) -> @location(0) vec4f { // uses the default which is 4. let pxRange = 4.0; let sz = vec2(textureDimensions(fontTexture, 0)); - let dx = sz.x*length(vec2(dpdxFine(input.texcoord.x), dpdyFine(input.texcoord.x))); + let dx = sz.x*length(vec2f(dpdxFine(input.texcoord.x), dpdyFine(input.texcoord.x))); let dy = sz.y*length(vec2(dpdxFine(input.texcoord.y), dpdyFine(input.texcoord.y))); let toPixels = pxRange * inverseSqrt(dx * dx + dy * dy); let sigDist = sampleMsdf(input.texcoord) - 0.5;