From f6e7e0d0c2e2eca7a842f6e984f5168e2c7db3f8 Mon Sep 17 00:00:00 2001 From: Christian Helgeson <62450112+cmhhelgeson@users.noreply.github.com> Date: Mon, 4 Dec 2023 10:46:09 -0800 Subject: [PATCH] Addressed issue #272 by replacing broken link with suggested, archived link (#335) --- src/sample/reversedZ/main.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sample/reversedZ/main.ts b/src/sample/reversedZ/main.ts index a5e4adbd..dba7dff0 100644 --- a/src/sample/reversedZ/main.ts +++ b/src/sample/reversedZ/main.ts @@ -705,7 +705,7 @@ const ReversedZ: () => JSX.Element = () => and remap depth range by multiplying an additional matrix to your projection matrix. Related reading: https://developer.nvidia.com/content/depth-precision-visualized - https://thxforthefish.com/posts/reverse_z/ + https://web.archive.org/web/20220724174000/https://thxforthefish.com/posts/reverse_z/ `, gui: true, init,