From df24c1bf81c29c30f87e531e0461ddf40a3c0300 Mon Sep 17 00:00:00 2001 From: cmhhelgeson <62450112+cmhhelgeson@users.noreply.github.com> Date: Sat, 2 Dec 2023 15:43:56 -0800 Subject: [PATCH] Addressed issue #272 by replacing broken link with suggested, archived link --- src/sample/reversedZ/main.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sample/reversedZ/main.ts b/src/sample/reversedZ/main.ts index a5e4adbd..dba7dff0 100644 --- a/src/sample/reversedZ/main.ts +++ b/src/sample/reversedZ/main.ts @@ -705,7 +705,7 @@ const ReversedZ: () => JSX.Element = () => and remap depth range by multiplying an additional matrix to your projection matrix. Related reading: https://developer.nvidia.com/content/depth-precision-visualized - https://thxforthefish.com/posts/reverse_z/ + https://web.archive.org/web/20220724174000/https://thxforthefish.com/posts/reverse_z/ `, gui: true, init,