diff --git a/public/workload-simulator.html b/public/workload-simulator.html
index a4eea86c..bd73ddb1 100644
--- a/public/workload-simulator.html
+++ b/public/workload-simulator.html
@@ -1012,7 +1012,7 @@
Web graphics workload simulator
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
- console.log(gl.getShaderInfoLog(shader));
+ console.error(gl.getShaderInfoLog(shader));
gl.attachShader(prog, shader);
}
compileShader(vsSource, gl.VERTEX_SHADER);
@@ -1021,7 +1021,7 @@ Web graphics workload simulator
gl.bindAttribLocation(prog, i, attribs[i]);
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS))
- console.log(gl.getProgramInfoLog(prog));
+ console.error(gl.getProgramInfoLog(prog));
for (const attrib of attribs)
prog[attrib] = gl.getAttribLocation(prog, attrib);
for (const uniform of uniforms)
diff --git a/src/sample/samplerParameters/main.ts b/src/sample/samplerParameters/main.ts
index 58600dba..ce05fc7c 100644
--- a/src/sample/samplerParameters/main.ts
+++ b/src/sample/samplerParameters/main.ts
@@ -164,7 +164,6 @@ const init: SampleInit = async ({ canvas, pageState, gui }) => {
const kScaleFactor = Math.floor(kCanvasLayoutDevicePixels / kCanvasSize);
const kCanvasDevicePixels = kScaleFactor * kCanvasSize;
const kCanvasCSSSize = kCanvasDevicePixels / devicePixelRatio;
- console.log(kCanvasDevicePixels, kCanvasCSSSize);
canvas.style.imageRendering = 'pixelated';
canvas.width = canvas.height = kCanvasSize;
canvas.style.minWidth = canvas.style.maxWidth = kCanvasCSSSize + 'px';