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<li><code><atitle="wasmer_compiler_cranelift" href="../wasmer_compiler_cranelift/index.html">wasmer_compiler_cranelift</a></code> to use the Cranelift compiler,</li>
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<li><code><atitle="wasmer_compiler_llvm" href="../wasmer_compiler_llvm/index.html">wasmer_compiler_llvm</a></code> to use the LLVM compiler,</li>
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<li><code><atitle="wasmer_compiler_singlepass" href="../wasmer_compiler_singlepass/index.html">wasmer_compiler_singlepass</a></code> to use the Singlepass compiler.</li>
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<li><code>wasmer_compiler_singlepass</code> to use the Singlepass compiler.</li>
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</ul>
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<h2id="example">Example</h2>
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<p>Create a JIT engine with no compiler (headless mode):</p>
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<p>Create a Universal engine with no compiler (headless mode):</p>
target for the compiler. A <code><atitle="target.Target" href="#target.Target">Target</a></code> is defined by a <code><atitle="target.Triple" href="#target.Triple">Triple</a></code> and
<divclass="desc"><p>The environment provided to the WASI imports.</p>
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<p>To build it, use <code><atitle="wasi.StateBuilder" href="#wasi.StateBuilder">StateBuilder</a></code>. See <code><atitle="wasi.StateBuilder.finalize" href="#wasi.StateBuilder.finalize">StateBuilder.finalize()</a></code> to
<divclass="desc"><p>Set a memory to the WASI. Usually, it is a <code><atitle="wasmer.Memory" href="../wasmer/index.html#wasmer.Memory">Memory</a></code>
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object from <code>instance.exports.<memory_name></code>.</p>
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