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I'm experimenting with using a modifed voxel-land module to generate my landscape. I have currently changed chunk size to 64 to more clearly show the problem I'm having.
Is this normal? Those vertical edges as chunks with vastly different terrain meet. They do not feel normal.
I have made modifications, specifically I've modified the stuff passed to showChunk to be compatible with the normal voxel.meshers.greedy mesher:
var chunk_data = {
voxels: chunk.data,
position: chunk.position,
dims: [self.opts.chunkSize,self.opts.chunkSize,self.opts.chunkSize]
}
self.game.showChunk(chunk_data);
Or is this a consequence of not using voxel-mesher for voxel-land?
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