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deh_weapon.v
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@[translated]
module main
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Simple basic typedefs, isolated here to make it easier
// separating modules.
//
// #define macros to provide functions missing in Windows.
// Outside Windows, we use strings.h for str[n]casecmp.
//
// The packed attribute forces structures to be packed into the minimum
// space necessary. If this is not done, the compiler may align structure
// fields differently to optimize memory access, inflating the overall
// structure size. It is important to use the packed attribute on certain
// structures where alignment is important, particularly data read/written
// to disk.
//
// C99 integer types; with gcc we just use this. Other compilers
// should add conditional statements that define the C99 types.
// What is really wanted here is stdint.h; however, some old versions
// of Solaris don't have stdint.h and only have inttypes.h (the
// pre-standardisation version). inttypes.h is also in the C99
// standard and defined to include stdint.h, so include this.
// Use builtin bool type with C++.
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System-specific timer interface
//
// Called by D_DoomLoop,
// returns current time in tics.
// returns current time in ms
// Pause for a specified number of ms
// Initialize timer
// Wait for vertical retrace or pause a bit.
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Functions and definitions relating to the game type and operational
// mode.
//
// The "mission" controls what game we are playing.
// The "mode" allows more accurate specification of the game mode we are
// in: eg. shareware vs. registered. So doom1.wad and doom.wad are the
// same mission, but a different mode.
// What version are we emulating?
// What IWAD variant are we using?
// Skill level.
// #ifndef __D_MODE__
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Internally used data structures for virtually everything,
// lots of other stuff.
//
//
// Global parameters/defines.
//
// DOOM version
// Version code for cph's longtics hack ("v1.91")
// If rangecheck is undefined,
// most parameter validation debugging code will not be compiled
// The maximum number of players, multiplayer/networking.
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
//
// Difficulty/skill settings/filters.
//
// Skill flags.
// Deaf monsters/do not react to sound.
//
// Key cards.
//
// The defined weapons,
// including a marker indicating
// user has not changed weapon.
// Ammunition types defined.
// Power up artifacts.
//
// Power up durations,
// how many seconds till expiration,
// assuming TICRATE is 35 ticks/second.
//
// __DOOMDEF__
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Items: key cards, artifacts, weapon, ammunition.
//
// Weapon info: sprite frames, ammunition use.
// skipping global dup "weaponinfo"
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// SHA-1 digest.
//
// #ifndef __SHA1_H__
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Definitions for use in the dehacked code
//
// #ifndef DEH_DEFS_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked string replacements
//
// Used to do dehacked text substitutions throughout the program
// Static macro versions of the functions above
// #ifndef DEH_STR_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked entrypoint and common code
//
// These are the limits that dehacked uses (from dheinit.h in the dehacked
// source). If these limits are exceeded, it does not generate an error, but
// a warning is displayed.
@[c: 'DEH_ParseAssignment']
fn deh_parse_assignment(line &i8, variable_name &&u8, value &&u8) bool
// #ifndef DEH_MAIN_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked I/O code (does all reads from dehacked files)
//
@[c: 'DEH_Warning']
@[c2v_variadic]
fn deh_warning(context &Deh_context_t, msg ...&i8)
// #ifndef DEH_IO_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked "mapping" code
// Allows the fields in structures to be mapped out and accessed by
// name
//
type Deh_mapping_t = Deh_mapping_s
type Deh_mapping_entry_t = Deh_mapping_entry_s
struct Deh_mapping_entry_s {
// field name
name &i8
// location relative to the base in the deh_mapping_t struct
// If this is NULL, it is an unsupported mapping
location voidptr
// field size
size int
// if true, this is a string value.
is_string bool
}
struct Deh_mapping_s {
base voidptr
entries [32]Deh_mapping_entry_t
}
@[c: 'DEH_SetMapping']
fn deh_set_mapping(context &Deh_context_t, mapping &Deh_mapping_t, structptr voidptr, name &i8, value int) bool
@[c: 'DEH_StructSHA1Sum']
fn deh_struct_sha_1_sum(context &Sha1_context_t, mapping &Deh_mapping_t, structptr voidptr)
@[c: 'DEH_WeaponStart']
fn deh_weapon_start(context &Deh_context_t, line &i8) voidptr {
weapon_number := 0
if C.sscanf(line, c'Weapon %i', &weapon_number) != 1 {
deh_warning(context, c'Parse error on section start')
return unsafe { nil }
}
if weapon_number < 0 || weapon_number >= Weapontype_t.numweapons {
deh_warning(context, c'Invalid weapon number: %i', weapon_number)
return unsafe { nil }
}
return &weaponinfo[weapon_number]
}
@[c: 'DEH_WeaponParseLine']
fn deh_weapon_parse_line(context &Deh_context_t, line &i8, tag voidptr) {
variable_name := &i8(0)
value := &i8(0)
weapon := &Weaponinfo_t(0)
ivalue := 0
if tag == (unsafe { nil }) {
return
}
weapon = &Weaponinfo_t(tag)
if !deh_parse_assignment(line, &variable_name, &value) {
deh_warning(context, c'Failed to parse assignment')
return
}
ivalue = C.atoi(value)
deh_set_mapping(context, &weapon_mapping, weapon, variable_name, ivalue)
}
@[c: 'DEH_WeaponSHA1Sum']
fn deh_weapon_sha_1_sum(context &Sha1_context_t) {
i := 0
for i = 0; i < Weapontype_t.numweapons; i++ {
deh_struct_sha_1_sum(context, &weapon_mapping, &weaponinfo[i])
}
}
// #ifndef DEH_MAPPING_H