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project.godot
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48 lines (35 loc) · 1.04 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Playground"
run/main_scene="uid://d33hhsndj625m"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Log="*res://addons/logger/logger.gd"
GameState="*res://scripts/game_state.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/logger/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/": "red",
"res://data/": "blue",
"res://resources/": "purple",
"res://scenes/": "pink",
"res://scripts/": "yellow"
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"