I've check some issues similars like #57
What things tried?
Manually compiled both files just in case; I had also tried the precompiled ones.
but I don't know what's happening, it just stays stuck there, not consuming resources, doing nothing
Total VRAM 12282 MB, total RAM 48445 MB
pytorch version: 2.8.0+cu128
xformers version: 0.0.32.post2
Set vram state to: LOW_VRAM
Device: cuda:0 NVIDIA GeForce RTX 4070 : native
Using sage attention
Python version: 3.12.10 (tags/v3.12.10:0cc8128, Apr 8 2025, 12:21:36) [MSC v.1943 64 bit (AMD64)]
ComfyUI version: 0.3.67
ComfyUI frontend version: 1.28.8
Windows 11 24h2, using comfy-cli version + UV
what should i do guys?
Non GPU usage here:

Compile manually whl in the UV venv of my comfyui
User (.venv) custom_nodes ➜ (master 1) ♥ 17:52 uv pip install .\ComfyUI-Hunyuan3d-2-1\hy3dpaint\custom_rasterizer\ --no-build-isolation
Using Python 3.12.10 environment at: C:\Users\User\Documents\TEO\ComfyUI\.venv
Resolved 1 package in 2.88s
Built custom-rasterizer @ file:///C:/Users/User/Documents/TEO/ComfyUI/custom_nodes/ComfyUI-Hunyuan3d-2-1/hy3dpaint/custom_rasterizer
Prepared 1 package in 53.19s
Uninstalled 1 package in 4ms
Installed 1 package in 9ms
- custom-rasterizer==0.1 (from file:///C:/Users/User/Documents/TEO/ComfyUI/custom_nodes/ComfyUI-Hunyuan3d-2-1/hy3dpaint/custom_rasterizer/dist/custom_rasterizer-0.1-cp312-cp312-win_amd64.whl)
+ custom-rasterizer==0.1 (from file:///C:/Users/User/Documents/TEO/ComfyUI/custom_nodes/ComfyUI-Hunyuan3d-2-1/hy3dpaint/custom_rasterizer)
User (.venv) custom_nodes ➜ (master 1) ♥ 17:53 uv pip install .\ComfyUI-Hunyuan3d-2-1\hy3dpaint\DifferentiableRenderer --no-build-isolation
Using Python 3.12.10 environment at: C:\Users\User\Documents\TEO\ComfyUI\.venv
Resolved 1 package in 661ms
Built mesh-inpaint-processor @ file:///C:/Users/User/Documents/TEO/ComfyUI/custom_nodes/ComfyUI-Hunyuan3d-2-1/hy3dpaint/DifferentiableRenderer
Prepared 1 package in 5.59s
Uninstalled 1 package in 2ms
Installed 1 package in 8ms
- mesh-inpaint-processor==0.0.0 (from file:///C:/Users/User/Documents/TEO/ComfyUI/custom_nodes/ComfyUI-Hunyuan3d-2-1/hy3dpaint/DifferentiableRenderer/dist/mesh_inpaint_processor-0.0.0-cp312-cp312-win_amd64.whl)
+ mesh-inpaint-processor==0.0.0 (from file:///C:/Users/User/Documents/TEO/ComfyUI/custom_nodes/ComfyUI-Hunyuan3d-2-1/hy3dpaint/DifferentiableRenderer)
I've check some issues similars like #57
What things tried?
Manually compiled both files just in case; I had also tried the precompiled ones.
but I don't know what's happening, it just stays stuck there, not consuming resources, doing nothing
Windows 11 24h2, using comfy-cli version + UV
what should i do guys?
Non GPU usage here:

Compile manually whl in the UV venv of my comfyui