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Memory usage can spike quite high while parsing large attribute values such as the vertex and index arrays for a large triangle mesh, or a high-res sampled 3D volume. Try to find a way to reduce this.
The text was updated successfully, but these errors were encountered:
Memory usage can spike quite high while parsing large attribute values such as the vertex and index arrays for a large triangle mesh, or a high-res sampled 3D volume. Try to find a way to reduce this.
The text was updated successfully, but these errors were encountered: