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Right now, whenever we read/write a field on a node, we read/write the whole thing rather than just part of it.
However, a lot of the code just accesses individual fields (like the failure transition) at a time. It would be nice to change it so that we only read/write the field we need. There are maybe two ways to do this:
- Only read specific byte indices from a
NodeorEdgestruct stored in a vector of nodes and edges - Separate out the different attributes of nodes and edges into different files (lengths.vec, failures.vec, etc.) and accessing elements of those.
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