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script.js
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106 lines (81 loc) · 2.46 KB
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const musicContainer = document.querySelector(".music-container");
const playBtn = document.querySelector("#play");
const prevBtn = document.querySelector("#prev");
const nextBtn = document.querySelector("#next");
const audio = document.querySelector("#audio");
const progress = document.querySelector(".progress");
const progressContainer = document.querySelector(".progress-container");
const title = document.querySelector("#title");
const cover = document.querySelector("#cover");
// Song tittles
const songs = [
"AoButaNCEDFull",
"AssasinED",
"BeautifullSoldierEliteClassroom",
"AoButaNCEDFull",
"EDLLPrimaryMemories",
];
// Keep track of songs
let songIndex = 1;
// initially load song info DOM
loadSong(songs[songIndex]);
// Update song details
function loadSong(song) {
title.innerText = song;
audio.src = `Music/${song}.mp3`;
cover.src = `Cover/${song}.png`;
}
function playSong() {
musicContainer.classList.add("play");
playBtn.querySelector("i.fas").classList.remove("fa-play");
playBtn.querySelector("i.fas").classList.add("fa-pause");
audio.play();
}
function pauseSong() {
musicContainer.classList.remove("play");
playBtn.querySelector("i.fas").classList.add("fa-play");
playBtn.querySelector("i.fas").classList.remove("fa-pause");
audio.pause();
}
function prevSong() {
songIndex--;
if (songIndex < 0) {
songIndex = songs.length - 1;
}
loadSong(songs[songIndex]);
playSong();
}
function nextSong() {
songIndex++;
if (songIndex > songs.length - 1) {
songIndex = 0;
}
loadSong(songs[songIndex]);
playSong();
}
function updateProgress(e) {
const { duration, currentTime } = e.srcElement;
const progressPercent = (currentTime / duration) * 100;
progress.style.width = `${progressPercent}%`;
}
function setProgress(e) {
const width = this.clientWidth;
const clickX = e.offsetX;
const duration = audio.duration;
audio.currentTime = (clickX / width) * duration;
}
// Event listeners
playBtn.addEventListener("click", () => {
const isPlaying = musicContainer.classList.contains("play");
if (isPlaying) {
pauseSong();
} else {
playSong();
}
});
// Change song events
prevBtn.addEventListener("click", prevSong);
nextBtn.addEventListener("click", nextSong);
audio.addEventListener("timeupdate", updateProgress);
progressContainer.addEventListener("click", setProgress);
audio.addEventListener("ended", playSong);