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Mech Bay Power Ports are unidirectional #16062

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SonixApache opened this issue Sep 23, 2017 · 0 comments · May be fixed by #37480
Open

Mech Bay Power Ports are unidirectional #16062

SonixApache opened this issue Sep 23, 2017 · 0 comments · May be fixed by #37480
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Mapping (General 🗺️) This applies to every map really. Needs Spritework Code done, need sprites. ❤️ Quality of Life ❤️ This is a change that removes hassle and improves quality of life.

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@SonixApache
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SonixApache commented Sep 23, 2017

Description of issue

Mech Bay Power Port
Mech Bay Power Ports are unidirectional.
They can't be rotated, and don't work unless they're assembled specifically like this:
assembly
This hampers space efficiency in construction and mapping.

Fixing options:

  • Add sprites for each direction (and code it to work multidirectionally)
  • Change sprite into a single multi-directional one (and code it to work multidirectionally)
  • Remove the thing altogether and just make the recharge floor the only thing needed

Specific information for locating

/obj/machinery/mech_bay_recharge_port

recharge_port = locate(/obj/machinery/mech_bay_recharge_port, get_step(src, WEST))

Server revision

4f0316c

@Shadowmech88 Shadowmech88 added Mapping (General 🗺️) This applies to every map really. Needs Spritework Code done, need sprites. ❤️ Quality of Life ❤️ This is a change that removes hassle and improves quality of life. labels Sep 26, 2017
@RealestEstate RealestEstate linked a pull request Mar 27, 2025 that will close this issue
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Labels
Mapping (General 🗺️) This applies to every map really. Needs Spritework Code done, need sprites. ❤️ Quality of Life ❤️ This is a change that removes hassle and improves quality of life.
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