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This is gonna be a real piece of shit to do but /vg/ chem dispenser and medicines are a must. The wider surgery and body chemical processing stuff can be tackled separately but this is a major component
Make sure medkit contents in Resources/Prototypes/Catalog/Fills/Items/FirstAidKits.yml is also updated
Separate from but closely intertwined with /vg/med (#64 )
[] Tweak existing recipes to match our recipes in reactants, products, catalysts and conditions
Phase 2:
[] Apply behaviours to new reagents and tweak existing reagents to match ours. Some of these are as simple as filling out the yml with appropriate damage modifiers, some may require implementation of new EntityEffect components
Not all of these will be possible as SS14 is missing some wider features such as brain damage, note down what can not be implemented immediately and open a separate issue OR update this one
Phase 3 (Optional pending playtesting)
[] Modify Chem Dispenser to hold a power reserve that recharges from APC and is spent on dispensing chems, rather than the jug refill system that currently exists
The text was updated successfully, but these errors were encountered:
This is gonna be a real piece of shit to do but /vg/ chem dispenser and medicines are a must. The wider surgery and body chemical processing stuff can be tackled separately but this is a major component
Separate from but closely intertwined with /vg/med (#64 )
Phase 1 ( #65 ):
Phase 2:
yml
with appropriate damage modifiers, some may require implementation of new EntityEffect componentsPhase 3 (Optional pending playtesting)
The text was updated successfully, but these errors were encountered: