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Parity (major): /vg/ chem #46

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Inorien opened this issue Mar 17, 2025 · 0 comments
Open

Parity (major): /vg/ chem #46

Inorien opened this issue Mar 17, 2025 · 0 comments

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@Inorien
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Inorien commented Mar 17, 2025

This is gonna be a real piece of shit to do but /vg/ chem dispenser and medicines are a must. The wider surgery and body chemical processing stuff can be tackled separately but this is a major component

  • Make sure medkit contents in Resources/Prototypes/Catalog/Fills/Items/FirstAidKits.yml is also updated

Separate from but closely intertwined with /vg/med (#64 )

Phase 1 ( #65 ):

  • [] Implement all missing reagents, recipes
  • [] Tweak existing recipes to match our recipes in reactants, products, catalysts and conditions

Phase 2:

  • [] Apply behaviours to new reagents and tweak existing reagents to match ours. Some of these are as simple as filling out the yml with appropriate damage modifiers, some may require implementation of new EntityEffect components
    • Not all of these will be possible as SS14 is missing some wider features such as brain damage, note down what can not be implemented immediately and open a separate issue OR update this one

Phase 3 (Optional pending playtesting)

  • [] Modify Chem Dispenser to hold a power reserve that recharges from APC and is spent on dispensing chems, rather than the jug refill system that currently exists
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