-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdemo.js
98 lines (79 loc) · 2.84 KB
/
demo.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/**
* Created by vergilius on 23/04/14.
*/
var canvas,
renderer,
mesh,
meshes = [],
camera,
Demo;
var left = true;
Demo = {
initialize : function() {
canvas = document.getElementById('display');
mesh = new Engine.Mesh('box', 8, 12);
// meshes.push( mesh );
camera = new Engine.Camera();
renderer = new Engine.Renderers.SoftwareRenderer( canvas );
// cube
//
mesh.vertices[0] = new BABYLON.Vector3(-1, 1, 1);
mesh.vertices[1] = new BABYLON.Vector3(1, 1, 1);
mesh.vertices[2] = new BABYLON.Vector3(-1, -1, 1);
mesh.vertices[3] = new BABYLON.Vector3(1, -1, 1);
mesh.vertices[4] = new BABYLON.Vector3(-1, 1, -1);
mesh.vertices[5] = new BABYLON.Vector3(1, 1, -1);
mesh.vertices[6] = new BABYLON.Vector3(1, -1, -1);
mesh.vertices[7] = new BABYLON.Vector3(-1, -1, -1);
mesh.faces[0] = { A:0, B:1, C:2 };
mesh.faces[1] = { A:1, B:2, C:3 };
mesh.faces[2] = { A:1, B:3, C:6 };
mesh.faces[3] = { A:1, B:5, C:6 };
mesh.faces[4] = { A:0, B:1, C:4 };
mesh.faces[5] = { A:1, B:4, C:5 };
mesh.faces[6] = { A:2, B:3, C:7 };
mesh.faces[7] = { A:3, B:6, C:7 };
mesh.faces[8] = { A:0, B:2, C:7 };
mesh.faces[9] = { A:0, B:4, C:7 };
mesh.faces[10] = { A:4, B:5, C:6 };
mesh.faces[11] = { A:4, B:6, C:7 };
camera.position = new BABYLON.Vector3( 0, 0, 10 );
camera.target = new BABYLON.Vector3( 0, 0, 0 );
Demo.loadScene( renderer );
},
loadScene: function( renderer ) {
renderer.loadJSONAsync('monkey.babylon', function( loaded ) {
var newMeshes = renderer.createMeshFromJSON( loaded );
newMeshes[0].rotation.y = 96 * (180 / Math.PI);
// newMeshes[0].rotation.y = -1.55;
// newMeshes[0].rotation.z = 3;
meshes = meshes.concat(newMeshes);
console.error( newMeshes, loaded );
requestAnimationFrame( Demo.draw );
});
},
draw : function () {
renderer.clear();
var speed = 0.005;
meshes.forEach(function( mesh ) {
// if( mesh.rotation.x >= 0.3 ) {
// left = false;
// } else if( mesh.rotation.x <= -0.3 ) {
// left = true;
// }
// if( left ) {
// mesh.rotation.x += speed;
// mesh.rotation.y += speed;
// mesh.rotation.z += speed;
// } else {
// mesh.rotation.x -= speed;
// mesh.rotation.y -= speed;
// mesh.rotation.z -= speed;
// }
});
renderer.render( camera, meshes );
renderer.flush();
requestAnimationFrame( Demo.draw );
}
};
document.addEventListener('DOMContentLoaded', Demo.initialize, false);