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This fails kinda silently on web too, so it's even more important there:
public Game1() : base() { graphics = new GraphicsDeviceManager(this); graphics.GraphicsProfile = GraphicsProfile.HiDef; #if ANDROID || IOS graphics.IsFullScreen = true; #elif WINDOWS || DESKTOP_GL graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; #endif }
The text was updated successfully, but these errors were encountered:
This is done, but we need a new FRB release
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This fails kinda silently on web too, so it's even more important there:
The text was updated successfully, but these errors were encountered: