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FRB templates should default to hidef to support 4k textures #1685

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vchelaru opened this issue Feb 18, 2025 · 1 comment
Closed

FRB templates should default to hidef to support 4k textures #1685

vchelaru opened this issue Feb 18, 2025 · 1 comment

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@vchelaru
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This fails kinda silently on web too, so it's even more important there:

        public Game1() : base()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.GraphicsProfile = GraphicsProfile.HiDef;
#if  ANDROID || IOS
            graphics.IsFullScreen = true;
#elif WINDOWS || DESKTOP_GL
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
#endif
        }
@vchelaru
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This is done, but we need a new FRB release

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