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The aforementioned methods works well if you pass in a string of a TileShapeCollection only it seems and not other collision shapes such as AxisAllignedRects, Circles, Lines.. - it would be useful if this worked with these shapes as well. Thx.
I have not tested for circles or lines - i am making an asumption. Sorry.
The aforementioned methods works well if you pass in a string of a TileShapeCollection only it seems and not other collision shapes such as AxisAllignedRects, Circles, Lines.. - it would be useful if this worked with these shapes as well. Thx.
I have not tested for circles or lines - i am making an asumption. Sorry.
Here is the relevant documentation:
https://docs.flatredball.com/flatredball/api/flatredball/math/geometry/icollidable#itemscollidedagainst-and-objectscollidedagainst
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