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Ajoutez des fichiers projet.
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#include "pch.h"
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using namespace System;
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using namespace System::Reflection;
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using namespace System::Runtime::CompilerServices;
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using namespace System::Runtime::InteropServices;
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using namespace System::Security::Permissions;
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[assembly:AssemblyTitleAttribute(L"HelloWorldCpp")];
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[assembly:AssemblyDescriptionAttribute(L"")];
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[assembly:AssemblyConfigurationAttribute(L"")];
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[assembly:AssemblyCompanyAttribute(L"")];
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[assembly:AssemblyProductAttribute(L"HelloWorldCpp")];
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[assembly:AssemblyCopyrightAttribute(L"Copyright (c) 2021")];
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[assembly:AssemblyTrademarkAttribute(L"")];
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[assembly:AssemblyCultureAttribute(L"")];
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[assembly:AssemblyVersionAttribute("1.0.*")];
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[assembly:ComVisible(false)];
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#include "pch.h"
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#include "HelloWorldCpp.h"
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#pragma once
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#include <string>
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#include <iostream>
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using namespace System;
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using namespace std;
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namespace HelloWorldCpp {
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public ref class Program
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{
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int main(string args[])
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{
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cout << "Hello, world!";
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return 0;
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}
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};
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{58710BE2-C5CC-4D85-B62A-95B552237599}</ProjectGuid>
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<Keyword>NetCoreCProj</Keyword>
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<RootNamespace>HelloWorldCpp</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CLRSupport>NetCore</CLRSupport>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CLRSupport>NetCore</CLRSupport>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CLRSupport>NetCore</CLRSupport>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CLRSupport>NetCore</CLRSupport>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies />
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies />
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies />
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies />
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="HelloWorldCpp.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="Resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AssemblyInfo.cpp" />
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<ClCompile Include="HelloWorldCpp.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="app.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="app.ico" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\System\vOS\vOS.csproj">
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<Project>{1e6366df-2d9e-430a-a53c-5da2212539d2}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Fichiers sources">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Fichiers d%27en-tête">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Fichiers de ressources">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="HelloWorldCpp.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="Resource.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="HelloWorldCpp.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="AssemblyInfo.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="app.rc">
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<Filter>Fichiers de ressources</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="app.ico">
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<Filter>Fichiers de ressources</Filter>
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</Image>
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</ItemGroup>
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</Project>
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//{{NO_DEPENDENCIES}}
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// Fichier Include généré par Microsoft Visual C++.
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// Utilisé par app.rc
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// pch.cpp : fichier source correspondant à l'en-tête précompilé
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#include "pch.h"
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// Quand vous utilisez des en-têtes précompilés, ce fichier source est nécessaire pour la réussite de la compilation.
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// pch.h : Il s'agit d'un fichier d'en-tête précompilé.
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// Les fichiers listés ci-dessous sont compilés une seule fois, ce qui améliore les performances de génération des futures builds.
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// Cela affecte également les performances d'IntelliSense, notamment la complétion du code et de nombreuses fonctionnalités de navigation du code.
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// Toutefois, les fichiers listés ici sont TOUS recompilés si l'un d'entre eux est mis à jour entre les builds.
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// N'ajoutez pas de fichiers fréquemment mis à jour ici, car cela annule les gains de performance.
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#ifndef PCH_H
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#define PCH_H
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// ajouter les en-têtes à précompiler ici
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#endif //PCH_H

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