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Description
Ideas
- Deal with corridors filled with props
- Drop sector-relevant cards
- More content!!!
- Hazardous drops
- More movement effects
- Effects that interact with other elements
- Summons
- Card that makes props alive
- Flying monsters
- Procedural quests (grammars à la Dormans)
- Dynamic buffs
- Weapons & attacks
- Auto-attack
- Attack card that pops up every N turns
- Usable weapons
- Attack cards + Weapons requirements
- Armor only lose 1 charge at a time
- Use more traits
- More visual effects... much more!
- Every card should have one
- Show card icon when played by monsters
- Improve editor
- Card visual effects
- Join body with actor
- Improve prototype system
- Interface
- Show monster widgets
- Show inspector hints
- Routes
- Show run stats
- Routes affect future routes
- More progression over sectors (shorter zones or progression within zone)
- Turn system
- Fix preview
- Suggestion: all turns take the same time, but your speed gives you extra turns every now and then