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Description
Seems to happen when Static Field triggers outside your view(?).
view/sector.lua:230: calling 'getBodyPos' on bad self (table expected, got nil)
Traceback
[C]: in function 'getBodyPos'
view/sector.lua:230: in function 'snapBodyViews'
gamestates/user_turn.lua:63: in function 'push'
infra/switcher.lua:64: in function 'handleChangedState'
draw.lua:74: in function 'allTables'
gamestates/animation.lua:72: in function 'draw'
main.lua:110: in function 'draw'
libs/steaming/res_manager.lua:62: in function 'draw'
[C]: in function 'xpcall'