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FPE in debug mode #10

@SMijin

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@SMijin

A number of spurious floating point errors get caught by the stringent error checking in debug mode, where the release build performs fine. This has previously been addressed partially, but some cases still cause issues. This is likely due to divide-by-zero errors in some halos, which would normally be discarded in release mode.

This should be investigated further. Examples of config.json files which produce these errors should be submitted as and when they are discovered.

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