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slFileInfrastructure.h
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/*
* File: slFileInfrastructure.h
*
* Copyright 2016 Evan Dekker
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Description:
*
* This file defines classes slBenchmark and slImplementation. The
* slBenchmark class conducts the structured light scanning tests
* and stores various benchmarking information. The slImplementation
* class allows a custom structured light implementation to be
* tested.
*/
#ifndef SLFILEINFRASTRUCTURE_H
#define SLFILEINFRASTRUCTURE_H
#include "slBenchmark.h"
/* A simple infrastructure class that reads capture files stored in the system, for example as a result of a previous experiment */
class slFileInfrastructure : public slInfrastructure {
private:
stringstream dirname; /* The directory from which to read the capture files */
public:
//Create a blender virtual infrastruture instance
slFileInfrastructure(string);
//Project the structured light implementation pattern and capture it
Mat projectAndCapture(Mat);
};
#endif //SLFILEINFRASTRUCTURE_H