Releases: trytriplex/triplex
Releases · trytriplex/triplex
0.68.6
Bug fixes
@react-three/[email protected]+
scene objects can now be selected through the scene.- Scene helpers are now hidden from the scene when in play state.
- Fix redo state being unintentionally lost after saving.
- The undo stack is no longer modified during an edit if nothing changed.
0.68.2
0.68.1
Note
Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.
New features
- Scene objects now have an outline when selected. Helper objects such as cameras and lights are excluded from this and will be added at a later date.
- Floating control bar has a new control "Select" — use to hide transform controls when not needed. The editor now defaults to this instead of translate.
- The tab bar now has an explicit "new file button". Click it to start a new file / component!
Chores
- Upgrade dependencies [pragmatic dnd, react compiler].
- Update icon used on the open files button.
0.67.7
0.67.5
Note
Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.
Bug fixes
- Element filter now expands custom components enabling you to search the entire React graph
- The scene is now reset when entering edit mode
Chores
- Improvements to the Triplex backend and scene in anticipation for the VS Code extension release
0.67.4
Note
Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.
New sponsors
Thank you for sponsoring the development of Triplex! With every new sponsor more time can be dedicated to implementing features, fixing bugs, and improving your experience.
dodds-cc |
Bug fixes
- Clear triplex cache every version [#206]
- WebSockets now reconnect after being disconnected when the host goes to sleep [#205]
- Reset control now always shown
- Add error boundaries to the root elements
- Focusing the scene of opened components now ignores huge objects like transform controls
- Reset rotation when switching between components
- Remove intermediate group introduced during the viewcube focus refactor
- Controls are now unmounted when the active camera is not owned by Triplex
0.67.3
Bug fixes
- Fix camera controls being stuck in a modifier state when document loses focus.
- Viewcube now only focuses on the user land scene instead of the entire scene, previously when transform controls was visible it would break things in fantastical ways trytriplex/triplex-monorepo#204.
Chores
- We're trialing improving performance with the React Compiler.
0.67.2
Changes
- The
.triplex/config.json
file is now optional when opening a project. Instead if there is no config file found from the opening folder and above it will open the first found folder with apackage.json
as the project root. Need a specific set up? Continue using the config. - The config no longer has any required properties.
Bug fixes
- Files inside
node_modules
are no longer accidentally watched.
0.67.1
0.67.0
New features
- Play/pause scene states, when the editor is playing raycasting is disabled, else it's disabled.
- Select the active camera (default or editor) when in play state in the scene controls bar.
- Camera view cube is now in the Three.js scene. Use it to both jump to a specific view and see where the camera is looking.
- Left click with control modifier now dollys the camera.
- Controls are now enabled when playing the scene through the default camera.
Bug fixes
- Hard refresh now reloads the entire editor.
- Jumping to scene elements is now more predictable.
- The camera is now more reliable when switching between perspective and orthographic views.
- Controls are now enabled in play state.
Chores
- Remove expand/collapse editor panels logic, the panels are now always collapsed.