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Releases: trytriplex/triplex

0.68.6

22 Aug 09:26
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Bug fixes

  • @react-three/[email protected]+ scene objects can now be selected through the scene.
  • Scene helpers are now hidden from the scene when in play state.
  • Fix redo state being unintentionally lost after saving.
  • The undo stack is no longer modified during an edit if nothing changed.

0.68.2

05 Aug 22:12
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Bug fixes

  • Invisible scene objects can no longer be selected in the editor scene.
  • You can now unselect by clicking on empty space in the editor scene.

0.68.1

04 Aug 20:19
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Note

Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.


New features

  • Scene objects now have an outline when selected. Helper objects such as cameras and lights are excluded from this and will be added at a later date.
  • Floating control bar has a new control "Select" — use to hide transform controls when not needed. The editor now defaults to this instead of translate.
  • The tab bar now has an explicit "new file button". Click it to start a new file / component!

Chores

  • Upgrade dependencies [pragmatic dnd, react compiler].
  • Update icon used on the open files button.

0.67.7

02 Jul 09:34
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Bug fixes

  • Fix compound hotkeys not being functional
  • Formatting on save now uses the userland prettier module, if none is found it falls back to tsc formatting

0.67.5

30 Jun 07:47
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Note

Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.


Bug fixes

  • Element filter now expands custom components enabling you to search the entire React graph
  • The scene is now reset when entering edit mode

Chores

  • Improvements to the Triplex backend and scene in anticipation for the VS Code extension release

0.67.4

09 Jun 21:53
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Note

Triplex for VS Code is coming! Want to be an early adopter? Fill this in: https://forms.gle/sNSjuZca8QjBJf5WA.


New sponsors

Thank you for sponsoring the development of Triplex! With every new sponsor more time can be dedicated to implementing features, fixing bugs, and improving your experience.

dodds-cc

Bug fixes

  • Clear triplex cache every version [#206]
  • WebSockets now reconnect after being disconnected when the host goes to sleep [#205]
  • Reset control now always shown
  • Add error boundaries to the root elements
  • Focusing the scene of opened components now ignores huge objects like transform controls
  • Reset rotation when switching between components
  • Remove intermediate group introduced during the viewcube focus refactor
  • Controls are now unmounted when the active camera is not owned by Triplex

0.67.3

02 Jun 23:06
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Bug fixes

  • Fix camera controls being stuck in a modifier state when document loses focus.
  • Viewcube now only focuses on the user land scene instead of the entire scene, previously when transform controls was visible it would break things in fantastical ways trytriplex/triplex-monorepo#204.

Chores

0.67.2

05 May 09:36
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Changes

  • The .triplex/config.json file is now optional when opening a project. Instead if there is no config file found from the opening folder and above it will open the first found folder with a package.json as the project root. Need a specific set up? Continue using the config.
  • The config no longer has any required properties.

Bug fixes

  • Files inside node_modules are no longer accidentally watched.

0.67.1

19 Apr 22:01
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Bug fixes

  • Dev time camera information is no longer visible.

0.67.0

12 Apr 00:57
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New features

  • Play/pause scene states, when the editor is playing raycasting is disabled, else it's disabled.
  • Select the active camera (default or editor) when in play state in the scene controls bar.
  • Camera view cube is now in the Three.js scene. Use it to both jump to a specific view and see where the camera is looking.
  • Left click with control modifier now dollys the camera.
  • Controls are now enabled when playing the scene through the default camera.

Bug fixes

  • Hard refresh now reloads the entire editor.
  • Jumping to scene elements is now more predictable.
  • The camera is now more reliable when switching between perspective and orthographic views.
  • Controls are now enabled in play state.

Chores

  • Remove expand/collapse editor panels logic, the panels are now always collapsed.