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Zle indexovanie do mapy #28

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MartinBellus opened this issue Dec 29, 2023 · 0 comments
Open

Zle indexovanie do mapy #28

MartinBellus opened this issue Dec 29, 2023 · 0 comments

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@MartinBellus
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for (int i = 0; i < world.mapa.height; i++) {
for (int j = 0; j < world.mapa.width; j++) {
Tile tile = world.mapa[j][i];
if (tile.type == TileEnum::TILE_BASE && tile.index == world.index)
world.my_base = {i, j};

Treba vymeniť 'i' za 'j' pri indexovani a v konstruktore XY. Toto mohlo sposobit crash, ak mapa nema rovnake rozmery.

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