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boss_gothik.cpp
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Gothik
SD%Complete: 99
SDComment: Texts
SDCategory: Naxxramas
EndScriptData */
#include "precompiled.h"
#include "def_naxxramas.h"
#define ADD_DESPAWN_TIMER 600000
#define SAY_SPEECH -1533040
#define SAY_KILL -1533041
#define SAY_DEATH -1533042
#define SAY_TELEPORT -1533043
//Gothik
#define SPELL_HARVESTSOUL 28679
#define SPELL_SHADOWBOLT 29317
#define H_SPELL_SHADOWBOLT 56405
//Unrelenting Trainee
#define SPELL_DEATH_PLAGUE 55604
#define H_SPELL_DEATH_PLAGUE 55645
//Unrelenting Deathknight
#define SPELL_SHADOW_MARK 27825
//Unrelenting Rider
#define SPELL_UNHOLY_AURA 55606
#define H_SPELL_UNHOLY_AURA 55608
#define SPELL_SHADOWBOLT_VOLLEY 27831 //Search thru targets and find those who have the SHADOW_MARK to cast this on
#define H_SPELL_SHADOWBOLT_VOLLEY 55638
//Spectral Trainee
#define SPELL_ARCANE_EXPLOSION 27989
#define H_SPELL_ARCANE_EXPLOSION 56407
//Spectral Deathknight
#define SPELL_WHIRLWIND 28334
//Spectral Rider
#define SPELL_LIFEDRAIN 24300
#define H_SPELL_LIFEDRAIN 55646
#define UNHOLY_FRENZY 55648
#define H_UNHOLY_FRENZY 27995
//USES SAME UNHOLY AURA AS UNRELENTING RIDER
//Spectral Horse
#define SPELL_STOMP 27993
#define NPC_TRAINEE 16124
#define NPC_DEATH_KNIGHT 16125
#define NPC_RIDER 16126
#define NPC_S_TRAINEE 16127
#define NPC_S_DEATH_KNIGHT 16148
#define NPC_S_RIDER 16150
#define NPC_S_HORSE 16149
struct SpawnLoc
{
float x,y,z;
};
//normal weaves with timers
uint32 N_Weaves[20][5] =
{
{0,0,0,0,30000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,20000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,20000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,10000},
{NPC_DEATH_KNIGHT,0,0,0,10000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,15000},
{NPC_DEATH_KNIGHT,0,0,0,10000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,15000},
{NPC_DEATH_KNIGHT,NPC_TRAINEE,NPC_TRAINEE,0,10000},
{NPC_RIDER,0,0,0,10000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,5000},
{NPC_DEATH_KNIGHT,0,0,0,15000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_RIDER,0,10000},
{NPC_DEATH_KNIGHT,NPC_DEATH_KNIGHT,0,0,10000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,10000},
{NPC_RIDER,0,0,0,5000},
{NPC_DEATH_KNIGHT,0,0,0,5000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,20000},
{NPC_RIDER,NPC_DEATH_KNIGHT,NPC_TRAINEE,NPC_TRAINEE,15000},
{NPC_TRAINEE,NPC_TRAINEE,0,0,30000}
};
//heroic weaves with timers
uint32 H_Weaves[19][7] =
{
{0,0,0,0,0,0,30000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,0,20000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,0,20000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,0,10000},
{NPC_DEATH_KNIGHT,NPC_DEATH_KNIGHT,0,0,0,0,10000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,0,15000},
{NPC_DEATH_KNIGHT,NPC_DEATH_KNIGHT,0,0,0,0,5000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,0,20000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,NPC_DEATH_KNIGHT,NPC_DEATH_KNIGHT,0,10000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,0,10000},
{NPC_RIDER,0,0,0,0,0,5000},
{NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,0,15000},
{NPC_RIDER,0,0,0,0,0,10000},
{NPC_DEATH_KNIGHT,NPC_DEATH_KNIGHT,0,0,0,0,10000},
{NPC_RIDER,0,0,0,0,0,10000},
{NPC_RIDER,NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,5000},
{NPC_DEATH_KNIGHT,NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,5000},
{NPC_RIDER,NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,0,0,20000},
{NPC_RIDER,NPC_DEATH_KNIGHT,NPC_DEATH_KNIGHT,NPC_TRAINEE,NPC_TRAINEE,NPC_TRAINEE,30000}
};
//living side
SpawnLoc LeftSide[] =
{
{2714,-3429,269},
{2692,-3429,269},
{2669,-3429,269}
};
//ud side
SpawnLoc RightSide[] =
{
{2665,-3340,269},
{2682,-3305,269},
{2700,-3322,269}
};
SpawnLoc GothikTele[] =
{
//1. is a "living side"
{2692,-3395,268},
{2687,-3327,268}
};
struct MANGOS_DLL_DECL boss_gothikAI : public Scripted_NoMovementAI
{
boss_gothikAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
{
pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
ScriptedInstance* pInstance;
uint32 Shbolt_Timer;
uint32 Harvester_Soul_Timer;
uint32 TeleportTimer;
uint32 current_spawn_timer;
uint32 phase;
int weaves_num;
int curr_weave;
int mob_num;
int currentplace;
void Reset()
{
weaves_num = IsHeroicMode ? 18 : 19;
mob_num = IsHeroicMode ? 6 : 4;
curr_weave = 0;
current_spawn_timer = IsHeroicMode ? H_Weaves[curr_weave][mob_num] : N_Weaves[curr_weave][mob_num];
Shbolt_Timer = 0;
Harvester_Soul_Timer = 15000;
TeleportTimer = 10000;
phase = 0;
currentplace = 0;
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_MILI_GOTH_COMBAT_GATE)))
pDoor->SetGoState(GO_STATE_ACTIVE);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_MILI_GOTH_ENTRY_GATE)))
pDoor->SetGoState(GO_STATE_ACTIVE);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_MILI_GOTH_EXIT_GATE)))
pDoor->SetGoState(GO_STATE_READY);
}
void Aggro(Unit *plr)
{
uint64 center_door = pInstance->GetData64(GO_MILI_GOTH_COMBAT_GATE);
pInstance->DoUseDoorOrButton(center_door,0);
uint64 door = pInstance->GetData64(GO_MILI_GOTH_ENTRY_GATE);
pInstance->DoUseDoorOrButton(door,0);
m_creature->SetInCombatWithZone();
}
void JustDied(Unit *)
{
uint64 door = pInstance->GetData64(GO_MILI_GOTH_ENTRY_GATE);
pInstance->DoUseDoorOrButton(door,0);
door = pInstance->GetData64(GO_MILI_GOTH_EXIT_GATE);
pInstance->DoUseDoorOrButton(door,0);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
switch(phase)
{
case 0:
if(curr_weave > weaves_num)
{
phase++;
m_creature->Relocate(GothikTele[currentplace].x,GothikTele[currentplace].y,GothikTele[currentplace].z,0);
return;
}
if(current_spawn_timer < diff)
{
for(int i = 0; i < mob_num;i++)
{
if(IsHeroicMode)
{
if(H_Weaves[curr_weave][i] == 0)
break;
int spawn_pos = rand()%3;
Creature* C = m_creature->SummonCreature(H_Weaves[curr_weave][i],LeftSide[spawn_pos].x,LeftSide[spawn_pos].y,LeftSide[spawn_pos].z,0,TEMPSUMMON_DEAD_DESPAWN,ADD_DESPAWN_TIMER);
C->Attack(m_creature->getVictim(),true);
}else{
if(N_Weaves[curr_weave][i] == 0)
break;
int spawn_pos = rand()%3;
Creature* C = m_creature->SummonCreature(N_Weaves[curr_weave][i],LeftSide[spawn_pos].x,LeftSide[spawn_pos].y,LeftSide[spawn_pos].z,0,TEMPSUMMON_DEAD_DESPAWN,ADD_DESPAWN_TIMER);
C->Attack(m_creature->getVictim(),true);
}
}
current_spawn_timer = IsHeroicMode ? H_Weaves[curr_weave][mob_num] : N_Weaves[curr_weave][mob_num];
curr_weave++;
}else current_spawn_timer -= diff;
break;
case 1:
if( (m_creature->GetHealth()*100 /m_creature->GetMaxHealth()) < 30)
{
phase++;
uint64 center_door = pInstance->GetData64(GO_MILI_GOTH_COMBAT_GATE);
pInstance->DoUseDoorOrButton(center_door,0);
return;
}
if(TeleportTimer < diff)
{
m_creature->CastStop();
currentplace = (currentplace == 0) ? 1 : 0;
m_creature->Relocate(GothikTele[currentplace].x,GothikTele[currentplace].y,GothikTele[currentplace].z,0);
TeleportTimer = 10000;
}else TeleportTimer -= diff;
break;
}
if(phase != 0)
{
if(Shbolt_Timer < diff)
{
DoCast(m_creature->getVictim(),IsHeroicMode ? H_SPELL_SHADOWBOLT : SPELL_SHADOWBOLT);
Shbolt_Timer = 1000;
}else Shbolt_Timer -= diff;
if(Harvester_Soul_Timer < diff)
{
m_creature->CastStop();
DoCast(m_creature,SPELL_HARVESTSOUL,true);
Harvester_Soul_Timer = 15000;
}else Harvester_Soul_Timer -= diff;
}
}
};
struct MANGOS_DLL_DECL mob_unrelenting_traineeAI : public ScriptedAI
{
mob_unrelenting_traineeAI(Creature* pCreature) : ScriptedAI(pCreature)
{
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
uint32 spelltimer;
void Reset()
{
spelltimer = 3000;
}
void Aggro()
{
}
void JustDied(Unit *killer)
{
int i = rand()%3;
Creature* c = m_creature->SummonCreature(NPC_S_TRAINEE,RightSide[i].x,RightSide[i].y,RightSide[i].z,0,TEMPSUMMON_DEAD_DESPAWN,ADD_DESPAWN_TIMER);
c->Attack(killer,true);
m_creature->RemoveCorpse();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(spelltimer < diff)
{
DoCast(m_creature->getVictim(),IsHeroicMode ? H_SPELL_DEATH_PLAGUE : SPELL_DEATH_PLAGUE);
spelltimer = 3000;
}else spelltimer -= diff;
}
};
struct MANGOS_DLL_DECL mob_unrelenting_death_knightAI : public ScriptedAI
{
mob_unrelenting_death_knightAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
uint32 spelltimer;
void Reset()
{
spelltimer = 0;
}
void Aggro()
{
}
void JustDied(Unit *killer)
{
int i = rand()%3;
Creature* c = m_creature->SummonCreature(NPC_S_DEATH_KNIGHT,RightSide[i].x,RightSide[i].y,RightSide[i].z,0,TEMPSUMMON_DEAD_DESPAWN,ADD_DESPAWN_TIMER);
c->Attack(killer,true);
m_creature->RemoveCorpse();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(spelltimer < diff)
{
DoCast(m_creature,SPELL_SHADOW_MARK);
spelltimer = 20000;
}else spelltimer -= diff;
}
};
struct MANGOS_DLL_DECL mob_unrelenting_riderAI : public ScriptedAI
{
mob_unrelenting_riderAI(Creature* pCreature) : ScriptedAI(pCreature)
{
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
uint32 spelltimer;
void Reset()
{
spelltimer = 5000;
}
void Aggro()
{
DoCast(m_creature,IsHeroicMode ? H_SPELL_UNHOLY_AURA : SPELL_UNHOLY_AURA);
}
void JustDied(Unit *killer)
{
int i = rand()%3;
Creature* c = m_creature->SummonCreature(NPC_S_RIDER,RightSide[i].x,RightSide[i].y,RightSide[i].z,0,TEMPSUMMON_DEAD_DESPAWN,ADD_DESPAWN_TIMER);
c->Attack(killer,true);
Creature* c_h = m_creature->SummonCreature(NPC_S_HORSE,RightSide[i].x,RightSide[i].y,RightSide[i].z,0,TEMPSUMMON_DEAD_DESPAWN,ADD_DESPAWN_TIMER);
c->Attack(killer,true);
m_creature->RemoveCorpse();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if( spelltimer < diff)
{
DoCast(m_creature,IsHeroicMode ? H_SPELL_SHADOWBOLT_VOLLEY : SPELL_SHADOWBOLT_VOLLEY );
spelltimer = 10000;
}else spelltimer -= diff;
}
};
struct MANGOS_DLL_DECL mob_spectral_traineeAI : public ScriptedAI
{
mob_spectral_traineeAI(Creature* pCreature) : ScriptedAI(pCreature)
{
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
uint32 spelltimer;
void Reset()
{
spelltimer = 4000;
}
void Aggro()
{
}
void JustDied(Unit *)
{
m_creature->RemoveCorpse();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(spelltimer < diff)
{
DoCast(m_creature,IsHeroicMode ? H_SPELL_ARCANE_EXPLOSION : SPELL_ARCANE_EXPLOSION);
spelltimer = 7000;
}else spelltimer -= diff;
}
};
struct MANGOS_DLL_DECL mob_spectral_death_knightAI : public ScriptedAI
{
mob_spectral_death_knightAI(Creature* pCreature) : ScriptedAI(pCreature)
{
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
uint32 spelltimer;
void Reset()
{
spelltimer = 5000;
}
void Aggro()
{
}
void JustDied(Unit *)
{
m_creature->RemoveCorpse();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(spelltimer < diff)
{
DoCast(m_creature,SPELL_WHIRLWIND);
spelltimer = 15000;
}else spelltimer -= diff;
}
};
struct MANGOS_DLL_DECL mob_spectral_riderAI : public ScriptedAI
{
mob_spectral_riderAI(Creature* pCreature) : ScriptedAI(pCreature)
{
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
uint32 spelltimer;
uint32 frienzytimer;
void Reset()
{
spelltimer = 8000;
frienzytimer = 5000;
}
void Aggro()
{
DoCast(m_creature,IsHeroicMode ? H_SPELL_UNHOLY_AURA : SPELL_UNHOLY_AURA);
}
void JustDied(Unit *)
{
m_creature->RemoveCorpse();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(spelltimer < diff)
{
DoCast(m_creature->getVictim(),IsHeroicMode ? H_SPELL_LIFEDRAIN : SPELL_LIFEDRAIN);
spelltimer = 8000;
}else spelltimer -= diff;
if(frienzytimer <diff)
{
Creature* targ = GetClosestCreatureWithEntry(m_creature,NPC_S_DEATH_KNIGHT,25);
DoCast(targ,IsHeroicMode ? H_UNHOLY_FRENZY : UNHOLY_FRENZY);
frienzytimer = 10000;
}else frienzytimer -= diff;
}
};
struct MANGOS_DLL_DECL mob_spectral_horseAI : public ScriptedAI
{
mob_spectral_horseAI(Creature* pCreature) : ScriptedAI(pCreature)
{
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
uint32 spelltimer;
void Reset()
{
spelltimer = 8000;
}
void Aggro()
{
}
void JustDied(Unit *)
{
m_creature->RemoveCorpse();
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(spelltimer < diff)
{
DoCast(m_creature,SPELL_STOMP);
spelltimer = 9000;
}else spelltimer -= diff;
}
};
CreatureAI* GetAI_boss_gothik(Creature* pCreature)
{
return new boss_gothikAI(pCreature);
}
CreatureAI* GetAI_mob_unrelenting_death_knight(Creature* pCreature)
{
return new mob_unrelenting_death_knightAI(pCreature);
}
CreatureAI* GetAI_mob_spectral_horse(Creature* pCreature)
{
return new mob_spectral_horseAI(pCreature);
}
CreatureAI* GetAI_mob_spectral_rider(Creature* pCreature)
{
return new mob_spectral_riderAI(pCreature);
}
CreatureAI* GetAI_mob_unrelenting_rider(Creature* pCreature)
{
return new mob_unrelenting_riderAI(pCreature);
}
CreatureAI* GetAI_mob_unrelenting_trainee(Creature* pCreature)
{
return new mob_unrelenting_traineeAI(pCreature);
}
CreatureAI* GetAI_mob_spectral_death_knight(Creature* pCreature)
{
return new mob_spectral_death_knightAI(pCreature);
}
CreatureAI* GetAI_mob_spectral_trainee(Creature* pCreature)
{
return new mob_spectral_traineeAI(pCreature);
}
void AddSC_boss_gothik()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_gothik";
newscript->GetAI = &GetAI_boss_gothik;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_unrelenting_trainee";
newscript->GetAI = &GetAI_mob_unrelenting_trainee;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_unrelenting_death_knight";
newscript->GetAI = &GetAI_mob_unrelenting_death_knight;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_spectral_horse";
newscript->GetAI = &GetAI_mob_spectral_horse;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_spectral_rider";
newscript->GetAI = &GetAI_mob_spectral_rider;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_unrelenting_rider";
newscript->GetAI = &GetAI_mob_unrelenting_rider;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_spectral_death_knight";
newscript->GetAI = &GetAI_mob_spectral_death_knight;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_spectral_trainee";
newscript->GetAI = &GetAI_mob_spectral_trainee;
newscript->RegisterSelf();
}