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boss_faerlina.cpp
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Faerlina
SD%Complete: 99
SDComment: areatrigger pofázás
SDCategory: Naxxramas
EndScriptData */
#include "precompiled.h"
#include "def_naxxramas.h"
#define SAY_GREET -1533009
#define SAY_AGGRO1 -1533010
#define SAY_AGGRO2 -1533011
#define SAY_AGGRO3 -1533012
#define SAY_AGGRO4 -1533013
#define SAY_SLAY1 -1533014
#define SAY_SLAY2 -1533015
#define SAY_DEATH -1533016
//#define SOUND_RANDOM_AGGRO 8955 //soundId containing the 4 aggro sounds, we not using this
#define SPELL_POSIONBOLT_VOLLEY 28796
#define H_SPELL_POSIONBOLT_VOLLEY 54098
#define SPELL_ENRAGE 28798
#define H_SPELL_ENRAGE 54100
#define SPELL_RAINOFFIRE 28794
#define H_SPELL_RAINOFFIRE 58936
#define WORSHIPPER_FIREBALL 54095
#define WORSHIPPER_FIREBALL_H 54096
#define FOLLOWER_CHARGE 56107
#define FOLLOWER_SILENCE 54093
#define DISTANCE_CHECK 20
struct MANGOS_DLL_DECL boss_faerlinaAI : public ScriptedAI
{
boss_faerlinaAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
isHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
ScriptedInstance* pInstance;
uint32 PoisonBoltVolley_Timer;
uint32 RainOfFire_Timer;
uint32 Enrage_Timer;
bool is_enraged;
bool isHeroicMode;
void Reset()
{
PoisonBoltVolley_Timer = 8000;
RainOfFire_Timer = 16000;
Enrage_Timer = 60000;
is_enraged = false;
pInstance->SetData(DATA_FAERLINA_EVENT,NOT_STARTED);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARAC_DOOD_DOOR_2)))
pDoor->SetGoState(GO_STATE_READY);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARAC_FAER_WEB)))
pDoor->SetGoState(GO_STATE_ACTIVE);
}
void Aggro(Unit *who)
{
switch (rand()%4)
{
case 0: DoScriptText(SAY_AGGRO1, m_creature); break;
case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
case 3: DoScriptText(SAY_AGGRO4, m_creature); break;
}
pInstance->SetData(DATA_FAERLINA_EVENT,IN_PROGRESS);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARAC_DOOD_DOOR_2)))
pDoor->SetGoState(GO_STATE_READY);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARAC_FAER_WEB)))
pDoor->SetGoState(GO_STATE_ACTIVE);
}
void KilledUnit(Unit* victim)
{
switch (rand()%2)
{
case 0: DoScriptText(SAY_SLAY1, m_creature); break;
case 1: DoScriptText(SAY_SLAY2, m_creature); break;
}
}
void JustDied(Unit* Killer)
{
DoScriptText(SAY_DEATH, m_creature);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARAC_DOOD_DOOR_2)))
pDoor->SetGoState(GO_STATE_ACTIVE);
if(GameObject* pDoor = pInstance->instance->GetGameObject(pInstance->GetData64(GO_ARAC_FAER_WEB)))
pDoor->SetGoState(GO_STATE_ACTIVE);
pInstance->SetData(DATA_FAERLINA_EVENT,DONE);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
//PoisonBoltVolley_Timer
if (PoisonBoltVolley_Timer < diff && !is_enraged)
{
DoCast(m_creature->getVictim(),isHeroicMode ? H_SPELL_POSIONBOLT_VOLLEY : SPELL_POSIONBOLT_VOLLEY);
PoisonBoltVolley_Timer = 11000;
}else PoisonBoltVolley_Timer -= diff;
//RainOfFire_Timer
if (RainOfFire_Timer < diff)
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
if(target)
m_creature->CastSpell(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),isHeroicMode ? H_SPELL_RAINOFFIRE : SPELL_RAINOFFIRE,true);
RainOfFire_Timer = 16000;
}else RainOfFire_Timer -= diff;
//Enrage_Timer
if (Enrage_Timer < diff)
{
is_enraged = true;
DoCast(m_creature,isHeroicMode ? H_SPELL_ENRAGE : SPELL_ENRAGE);
Enrage_Timer = 61000;
}else Enrage_Timer -= diff;
if(is_enraged && !m_creature->HasAura(SPELL_ENRAGE,0))
{
is_enraged = false;
}
DoMeleeAttackIfReady();
}
};
struct MANGOS_DLL_DECL mob_naxxramas_followerAI : public ScriptedAI
{
mob_naxxramas_followerAI(Creature* pCreature) : ScriptedAI(pCreature)
{
IsHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
bool IsHeroicMode;
bool silence_ready;
uint32 charge_timer;
uint32 silence_timer;
void Reset()
{
charge_timer = 15000;
silence_timer = 0;
silence_ready = false;
}
void UpdateAI(const uint32 diff)
{
//following timer are bad
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(charge_timer < diff)
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0);
if(target)
DoCast(target,FOLLOWER_CHARGE);
charge_timer = 15000;
silence_timer = 6000;
silence_ready = true;
}else charge_timer -= diff;
if(silence_timer < diff && silence_ready)
{
DoCast(m_creature,FOLLOWER_SILENCE);
silence_ready = false;
}else silence_timer -= diff;
DoMeleeAttackIfReady();
}
};
struct MANGOS_DLL_DECL mob_naxxramas_WorshipperAI : public ScriptedAI
{
mob_naxxramas_WorshipperAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
isHeroicMode = pCreature->GetMap()->IsHeroic();
Reset();
}
ScriptedInstance* pInstance;
bool isHeroicMode;
uint32 fireball_timer;
Creature* Faerlina;
void Reset()
{
fireball_timer = 0+rand()%5000;
Faerlina = (Creature*)Unit::GetUnit(*m_creature,pInstance->GetData64(NPC_FAERLINA));
}
void JustDied(Unit* Killer)
{
if(!Faerlina)
return;
if(Faerlina->HasAura(isHeroicMode ? H_SPELL_ENRAGE : SPELL_ENRAGE,0) && m_creature->GetDistance(Faerlina) < DISTANCE_CHECK)
{
Faerlina->RemoveAurasDueToSpell(isHeroicMode ? H_SPELL_ENRAGE : SPELL_ENRAGE);
((boss_faerlinaAI*)Faerlina->AI())->PoisonBoltVolley_Timer += 30000;
}else{
((boss_faerlinaAI*)Faerlina->AI())->Enrage_Timer -= 30000;
}
}
void UpdateAI(const uint32 diff)
{
//following timer are bad
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if(fireball_timer < diff)
{
DoCast(m_creature->getVictim(),WORSHIPPER_FIREBALL);
fireball_timer = 2500+rand()%1000;
}else fireball_timer -= diff;
}
};
CreatureAI* GetAI_boss_faerlina(Creature* pCreature)
{
return new boss_faerlinaAI(pCreature);
}
CreatureAI* GetAI_mob_naxxramas_Worshipper(Creature* pCreature)
{
return new mob_naxxramas_WorshipperAI(pCreature);
}
CreatureAI* GetAI_mob_naxxramas_follower(Creature* pCreature)
{
return new mob_naxxramas_followerAI(pCreature);
}
void AddSC_boss_faerlina()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_faerlina";
newscript->GetAI = &GetAI_boss_faerlina;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_naxxramas_worshipper";
newscript->GetAI = &GetAI_mob_naxxramas_Worshipper;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_naxxramas_follower";
newscript->GetAI = &GetAI_mob_naxxramas_follower;
newscript->RegisterSelf();
}