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Later in line 505 this function definition starts defining Sim.Object.prototype.update a second time
Sim.Object.prototype.update = function()
{
var i, len;
len = this.children.length;
for (i = 0; i < len; i++)
{
this.children[i].update();
}
}
I guess the first definition gets overwritten and so the first definition simple gets ignored and so no errors derive. updateChildren() is nowhere defined.
This could be cleaned up in a later revision.
The text was updated successfully, but these errors were encountered:
In the
sim.js
lib at line 462-465 you have this function definition forSim.Object
Later in line 505 this function definition starts defining
Sim.Object.prototype.update
a second timeI guess the first definition gets overwritten and so the first definition simple gets ignored and so no errors derive.
updateChildren()
is nowhere defined.This could be cleaned up in a later revision.
The text was updated successfully, but these errors were encountered: