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An IDE for Jonathan Cauldwell's Arcade Game Designer

Editors for:

  • Images
    • Sprites
    • Objects
    • Tiles/Blocks
  • Events (Code)
    • Syntax highlighting editor
      • AGD syntax
      • Asm syntax (TBD)
    • Code folding
  • Map
  • Messages
  • Window size and position
  • Keys

Automated build system:

  • Produces AGD compiler output very quickly

Themes:

  • Multiple user selectable UI themes
  • Dockable content editors and helper panel
    • Future improvements:
      • Save layout per project

Coming Soon! (In no particular order)

  • Build system improvements with lessons from MPAGD build (Kees Van Oss)
  • Better Machine support
    • More machines (with testing once the above build process is finished)
    • Possibly a Machine configuration UI feature
      • Allow you to define your own new machines
      • Graphics
      • Build process
      • etc
  • Finish the Image editor toolset
  • Custom sounds support
  • Nameable Objects/Sprites
    • Names can be used in source code
  • MPAGD Generate code feature

Getting very close to a v1.0 release.

Releases

https://github.com/tonyt73/AGD-Studio/releases

Build Instructions

  • Clone this repo on to your PC

  • Download and Install the Embarcardero Rad-Studio C++ Community Edition

  • Download the trial version of LMD Innovative components

  • Install the latest release

    • This will install all the configuration files and the example project
  • Launch the Rad-Studio IDE

    • Open the AGD Studio.cproj file from File > Open Project
    • Press F9 to build and run the application