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todo.txt
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ZenRecipeReload support
Generate nuclearcraft.ncpf.json for registered multiblock component stats and rules
Multiblock monitors: show cluster information, meltdown locations, side configurations, etc.
Show potential (pre-primed) stats if reactor is idle
Multiblock collectors
Finish fission meltdown mechanics
Add melting logic to non-fuel components
Graphite/beryllium fires, heavy water evaporation, etc.
Hydrogen build-up by ZA fuels above a certain temperature, hygrogen explosion if breaking open reactor above this temperature?
Replace casing emergency cooling with cluster/port based version (no placement rules, works for both SFRs and MSRs)
Add component heat dissipation while invalid
Read Pu + Fatmice neutron poison discussion (+ "Technically, almost all of the neutron poisons were removed with the spent fuel")
Reduce default neutron poison lifetime
Keep clusters running even when multiblock is invalidated
Patchouli documentation
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Gas-cooled Pebble-Bed Reactor that produces energy directly
QT gas coolants: https://docs.google.com/spreadsheets/d/1gtXbk_S9ginkjgDo8BNXQr54kaQcToaqUa2E9LA0CMQ/edit#gid=1165328757
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Heat Exchanger: make heat flow maths realistic: https://en.wikipedia.org/wiki/Countercurrent_exchange
Implement LMTD exchangers and condensers without log term: (https://en.wikipedia.org/wiki/Logarithmic_mean_temperature_difference)
Implement heat transfer coefficient as percentage for each tube material
Add powered 'heat pump', placed between tube lines, to move heat from cold -> hot?
Add condenser controller, split mechanics like the fission reactor
Decay pool to preheat condensate water from radioactive isotopes? (https://discordapp.com/channels/425461908712325130/425470889354723350/574303555465510912)
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Fusion Reactor: https://discordapp.com/channels/425461908712325130/425471153067524098/621412674948825134
Allow for variable lining thickness? https://discordapp.com/channels/425461908712325130/425471153067524098/635267993294733312
Change Fusion Reactor to produce steam instead of energy: Water -> High Pressure Steam from Heating Blanket in Electromagnet Ring
New reactivity curve: R = z*(T/(1.5*h))^(-1.5)*exp(-1.5*h/T), z ≡ sqrt(8/27)*exp(1.5) ≈ 2.43952253514146, T = temperature (kK), h = optimal temperature (kK)
Superconducting e-magnets can be used instead for an efficiency bonus?
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1.21+: Potential block state getter optimisation - https://github.com/RogueLogix/BiggerSeries/blob/master/Phosphophyllite/src/main/java/net/roguelogix/phosphophyllite/util/Util.java#L51-L83 (chunkCachedBlockStateIteration)
1.21+: Potential TE getter optimisation - https://github.com/mekanism/Mekanism/blob/1.16.x/src/main/java/mekanism/common/util/MekanismUtils.java#L929-L948 (getChunkForTile)
1.21+: Remove fission clusters
1.21+: Make reflectors tile entities and conduct heat
1.21+: Placement rule tweaks (e.g. nerf emerald and liquid helium)
1.21+: Give dynamo depth for 3D coil puzzle?
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1.21+: Uranium/Thorium ore processing - ore -> 2x crushed ore -> hexa/tetrafluoride -> 4x dust
1.21+: Multiblock variants of basic machines?
1.21+: Specialised fuel-making machine
1.21+: MSR split: NaK coolant for thermal, eutectic Pb-Bi alloy coolant for fast?
1.21+: Negative temperature coefficient for MSR anf PBR
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1.21+: Inertial Confinement Fusion - synchrotron radiation as laser -> heat molten salt coolant
1.21+: Focus Fusion -> direct energy production?
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1.21+: Hawking Generator - form black hole and power with matter -> Hawking radiation produced for energy